Search Issue Tracker
Fixed in 5.6.0
Votes
4
Found in
5.4.0b23
Issue ID
812917
Regression
No
AnimationEvent is not being fired on lower FPS (when transitioning to empty state on override layer)
Steps to reproduce:
1) Download attached project "Missing Animation Events.zip" and open in Unity.
2) Open scene MainScene and press Play.
3) Select MissingEventCharacter in the Hierarchy tab.
4) Click the button "Perform Anim" in the Inspector 3 times rapidly to perform the 3 hit combo animations.
You should receive those messages in Console:
Received: OPEN 1
Received: OPEN 2
Received: OPEN 3
Received: CLOSE 3
5) In the "Clamp FPS" field enter 15 and click the "Clamp FPS" button. The game should now run around 15 FPS.
6) Click the button "Perform Anim" in the inspector 3 times rapidly to perform the 3 hit combo animations.
You should receive those messages in Console:
Received: OPEN 1
Received: OPEN 2
Received: OPEN 3
ERROR: Failed to received closing state for [3]!
Reproduced with: 5.4.0b21, 5.4.0f1, 5.5.0a3.
Not reproduced with: 5.2.4f1, 5.3.5p8, 5.4.0b20.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Action can't be undone after changing the base Controller on the Animator Controller
- The Axes Gizmo is wiggling around when moving around the Scene View with enabled Physical Camera and Isometric View
- The script can be dragged and dropped before it is compiled
- Double clicking script field no longer opens it in the external script editor
- [Android] Build fails with built-in PAD custom asset(s) when using sample Addressable
Add comment