Search Issue Tracker
Fixed in 5.6.0
Votes
4
Found in
5.4.0b23
Issue ID
812917
Regression
No
AnimationEvent is not being fired on lower FPS (when transitioning to empty state on override layer)
Steps to reproduce:
1) Download attached project "Missing Animation Events.zip" and open in Unity.
2) Open scene MainScene and press Play.
3) Select MissingEventCharacter in the Hierarchy tab.
4) Click the button "Perform Anim" in the Inspector 3 times rapidly to perform the 3 hit combo animations.
You should receive those messages in Console:
Received: OPEN 1
Received: OPEN 2
Received: OPEN 3
Received: CLOSE 3
5) In the "Clamp FPS" field enter 15 and click the "Clamp FPS" button. The game should now run around 15 FPS.
6) Click the button "Perform Anim" in the inspector 3 times rapidly to perform the 3 hit combo animations.
You should receive those messages in Console:
Received: OPEN 1
Received: OPEN 2
Received: OPEN 3
ERROR: Failed to received closing state for [3]!
Reproduced with: 5.4.0b21, 5.4.0f1, 5.5.0a3.
Not reproduced with: 5.2.4f1, 5.3.5p8, 5.4.0b20.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment