Search Issue Tracker
By Design
Votes
0
Found in
5.3.4f1
Issue ID
798007
Regression
No
[Android][WebGL] ParticleSystem.ScheduleGeometryJobs takes a very long time
Reproduction steps:
-------------------------
1) Open attached project
2) Build it for Android or WebGL (actually tested only on android)
3) Play the game and profile
--- You should see in profiler Camera.Render -> Culling -> ... takes anywhere from 10ms to 300ms
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment