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Humanoid rig not animating additional prop bones correctly
Humanoid rig not animating additional prop bones correctly, but Legacy works fine(Generic also works as expected) When importing a H... Read more
Compiler does not allow implicit conversions in a ternary operator
Steps to reproduce:1. Open attached project ("New Unity Project1").2. Notice that the "Console" window outputs: "Assets/test.cs(11,1... Read more
[DX11] Dynamic batching on DX11 isn't consistent to other graphics APIs
How to reproduce:1. Open the attached project2. Open and run Main scene3. Make sure that your graphics API is set to DX114. Check st... Read more
CommandBuffer DrawMesh not applying material keywords in standalone builds
Steps to reproduce:1. Open project2. Open Frame Debugger window3. Play in editor and enable Frame debugger4. Navigate "Camera.Render... Read more
Adding Text UI to Screen Space - Camera Canvas Render Mode distorts Rect...
How to reproduce: 1. Create a new project.2. Click GameObject -> UI -> Text and add a Text UI to the scene.3. In the created C... Read more
UI scroll panel text flickering
Steps to reproduce:1) Open the attached project.2) Open scene 'Main_scene'.3) Enter play mode.4) Press 'Show DTP' UI button. A scrol... Read more
Drag and drop files to Editor is not allowed
Regression from Version 5.5.0a2 (1e05ca6d4898)Steps:1. Open Editor2. Try to drag and drop unity package or scripts into Editor==>... Read more
Check for Updates menu in Beta versions does not inform about new updates
1. Open Unity 5.4.0b152. Open Help -> Check for Updates panel Notice that it says that Unity is updated to latest version regardl... Read more
[Linux] Player crashes on exit
Steps to reproduce:1) Open the attached project or create a new one.2) Build for Linux on a Windows or OSX machine.3) Run the build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved