Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0a3
Issue ID
813351
Regression
No
[iOS][Android] Point light lights scene incorrectly in Survival Shooter
Steps to reproduce:
1) Open the attached project (or import Survival Shooter from the Asset Store to a blank project).
2) Build and deploy to an iOS device.
3) When the app launches, tap the screen to shoot.
Editor works as expected. The attached project has the lights re-baked. If the project is built without manually re-baking first, the whole scene is lit be the point light instead of only a small cone in front of the player. After re-baking the lighting, only small areas scattered around the scene are lit. Tested with Metal and GLES2.
Reproduced on:
iPhone SE, 10.0
iPad Pro 9.7", 9.3
iPad Mini, 7.0.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note:
Does not reproduce with LWRP build. As it is not a regression and it is using the legacy rendering pipeline, the bug is going to be closed as we are focusing on LWRP going forward.