Search Issue Tracker
Fixed
Votes
0
Found in
5.3.5f1
Issue ID
811574
Regression
Yes
[OSX][Crash] Editor crashes while building lighting when mobile platform is active "pointer being freed was not allocated"
Reproduction steps
-----------------------
1) Open users's project
2) Switch to a mobile platform Android/iOS
3) Load _TerrainTest scene
4) Build Lighting with Realtime & Baked GI enabled
--- Editor will crash without opening bug reporter
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
Add comment