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Pop-up is over the dropdown when the window is at the bottom of the screen
Steps to reproduce : - create a new scene and select the main camera- move the inspector to the bottom of the screen- click on the C... Read more
[CV1 | Oculus SDK] Unity Automatically Culling Objects in Peripheral Vis...
All you need to do is test a scene (most apparent in RollerGameTest Edge4) and look at it through the Oculus Rift CV1. as you move y... Read more
[OSX] Right mouse click the material in inspector doesn't open menu
How to reproduce:1. Create a new project2. Create a new material3. Select material so it appears in Inspector4. Right mouse click th... Read more
AudioSource.GetOutputData returns an empty array the first time it is ca...
Reproduction steps:1. Open the attached project2. Open the "GetOutputData" Scene3. Play4. Notice that GameObject GetOutputData has a... Read more
Animation event fires twice when controller is set by script
Steps to reproduce:1) open users attached project2) play the scene3) press 'A' button Expected: 4 logs are printed into consoleActua... Read more
[Standalone] Camera doesn't render to second monitor when set by script ...
Steps to reproduce:1) open user attached project2) open project named "Mobile_Map_Test"3) play in editor and see expected behavior (... Read more
Title for custom window is cutout
Steps to reproduce : - import the Full Inspector Package https://www.assetstore.unity3d.com/en/#!/content/14913- open the Window>... Read more
Animate Physics works differently with 2D and 3D objects
Reproduction steps:1. Open project I attached (PhysicsBug)2. Open scene "Test"3. Play the scene4. Notice that 3D cube moves together... Read more
Game crashes after user's splash screen on specific Android devices
Reproduction steps:1. Open the attached project (796888-ReproProject.zip)2. Build and run the project on specific Android device (Go... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask