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Enabling Graphics Jobs results in UI flickering in non-development build...
UI elements in master (non-development) builds will flicker continuously when the new "Graphics Jobs (Experimental)" feature is enab... Read more
Crash in: memcpy when building asset bundles
Steps to reproduce: 1) Download attached project "AssetPackageManager.unity.zip" and open in Unity.2) In Toolbar, select Fuzzy Tools... Read more
Edges of spotlight flicker the further from 0,0,0 world postion spotligh...
Reproduction steps:1) Open "case_800889_Repro" project2) Open and build "spot test" scene for android3) Using buttons on screen go a... Read more
Exception thrown when clicking the Gizmos button in the GameView window
Open any project and click the Gizmos button in the GameView window.See exception in Console:"ArgumentNullException: Argument cannot... Read more
[OneColumnLayout] Project window list scrolls down to the last selected ...
Reproduction steps(GIF attached(second one)):1. Open attached project.2. Make sure that "One Column Layout" is selected for the proj... Read more
Animation events don't fire on 0-1 frame
How to reproduce:1. Download and open the project from attached link.2. Open NeptuneLocomotion scene.3. Find the Neptune@Standing_1H... Read more
Animator glitches for a frame before entering the default state with nes...
Steps to reproduce:1) Open the attached project 'AnimatorBug.zip'.2) Open scene 'AnimatorBug.unity'.3) Enter play mode.4) Press the ... Read more
Rigidbody.interpolation doesn't work with RigidBody.MoveRotation()
Steps to reproduce:1) Open the attached project.2) Open scene 'TestScene.unity'.3) Enter play mode.- There is a rotating shape in th... Read more
[Physics2D.BoxCast] Using a float and Infinity in BoxCast distance retur...
1. Open the attached project2. Open the available scene3. Play scene4. Check the console Having the BoxCast distance set to 0.009407... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask