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Under Consideration for 6000.0.X
Votes
0
Found in
6000.0.20f1
Issue ID
UUM-81556
Regression
No
"EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
*Steps to reproduce:*
1. Create a new Project
2. Open the Build Profiles window (File > Build Profiles)
3. Create a new Build Profile by clicking the “Add Build Profile” button
4. Select the new Build Profile
5. Click the “Customize player settings” button
6. Change the Shader Precision Model under the Shader Settings
7. Observe the Console window
*Actual results:* "EndLayoutGroup: BeginLayoutGroup must be called first." error and a warning is thrown in the Console window
*Expected results:* No errors or warnings are thrown in the Console window
*Reproducible with versions:* 6000.0.0f1, 6000.0.20f1
*Can’t test with versions:* 2021.3.44f1, 2022.3.47f1 (due to missing feature)
*Tested on (OS):* macOS Sonoma 14.6.1 (M1 Pro), Win 11
Can't reproduce with Win 11
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