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Under Consideration for 6000.0.X

Votes

0

Found in

6000.0.20f1

Issue ID

UUM-81556

Regression

No

"EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window

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*Steps to reproduce:*
1. Create a new Project
2. Open the Build Profiles window (File > Build Profiles)
3. Create a new Build Profile by clicking the “Add Build Profile” button
4. Select the new Build Profile
5. Click the “Customize player settings” button
6. Change the Shader Precision Model under the Shader Settings
7. Observe the Console window

*Actual results:* "EndLayoutGroup: BeginLayoutGroup must be called first." error and a warning is thrown in the Console window
*Expected results:* No errors or warnings are thrown in the Console window

*Reproducible with versions:* 6000.0.0f1, 6000.0.20f1
*Can’t test with versions:* 2021.3.44f1, 2022.3.47f1 (due to missing feature)

*Tested on (OS):* macOS Sonoma 14.6.1 (M1 Pro), Win 11

Can't reproduce with Win 11

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