Search Issue Tracker
Fixed
Fixed in 6000.0.23f1, 7000.0.0a12
Votes
0
Found in
6000.0.20f1
6000.1.0a7
7000.0.0a12
Issue ID
UUM-81586
Regression
No
Shader warnings are thrown after building High Definition 3D template
Steps to reproduce:
1. Create a new project using High Definition 3D Template
2. Build and Run the project
Actual results: "Shader warning in 'HDRP/Lit'..." and "Shader warning in 'Hidden/Core/ProbeVolumeOffsetDebug'..." warnings are thrown in the Console
Expected results: No warnings or errors are thrown
Reproducible with versions: 6000.0.20f1, 6000.0.24f1
Tested on (OS): macOS Sonoma 14.5 (Intel), Ubuntu 20.04
Notes:
- Warning is clearable after build
- Full warnings:
"Shader warning in 'HDRP/Lit': Ignoring duplicate keyword line 'shader_feature_fragment _DISABLE_SSR'"
"Shader warning in 'Hidden/Core/ProbeVolumeOffsetDebug': use of potentially uninitialized variable (o) at (35)/Library/PackageCache/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeDebugBase.hlsl(272) (on metal)
Compiling Subshader: 0, Pass: ForwardOnly, Vertex program with <no keywords>
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: INSTANCING_ON SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal
Add comment