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Metal: Error creating pipeline state... See description
Summary: “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5)... Read more
Crash on burst_Intrinsic_atomic_or when entering the Play Mode
Reproduction: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene.unity” scene 3. Enter the Play Mode ... Read more
"Missing types referenced from component UniversalRenderPipelineGlobalSe...
*Steps to reproduce:* 1. Create a new project using Universal 3D template 2. Open Build Settings (File -> Build Settings) 3. Swit... Read more
Physics Layer Collision Matrix's Layer names, checkboxes and hover highl...
Reproduction steps: 1. Open the attached “IN-83682 Physics Layer Collision Matrix Bug _ Repro FAV.zip“ project (link in the interna... Read more
Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a...
Reproduction steps: 1. Open the attached "repro_IN-83747" project 2. Open the "Assets/Scenes/Kokiri_LevelDesign.unity" Scene 3. E... Read more
Light/shadow information on an edge of a Terrain tile creates a seam wit...
How to reproduce: 1. Open the “LightBakingIssueSceneRepro“ project 2. Open the “SampleScene“ 3. Move the “Arrow“ GameObject in th... Read more
ArgumentException is thrown when setting dataSource to the C# object tha...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/UITK/TestDocument.uxml“ file in the UI Builder win... Read more
EditorSceneManager.sceneOpened is not triggered when initially loading ...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Observe the Console window Expected result: A message with the c... Read more
Opening the three dots "..." menu in a wide Hub window creates an unnece...
How to reproduce: 1. Open Unity Hub 2. Resize the window to make it wider 3. Open the three dots “…” menu on any project 4. Clic... Read more
UI Builder Inspector elements become unreachable when expanding and coll...
How to reproduce: 1. Create and open a new project 2. Open the UI Builder (Window -> UI Toolkit -> UI Builder) 3. Add any element t... Read more
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