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When the CharacterController component has a step-offset
Bug reproduced in version 4.3.0b5 (19fb00de019e) Steps:In this example, the character controller on the "Character" game object has ... Read more
"fence == expectedFence" error after upgrading to RC2
Steps to reproduce : - import the project attached- open the "Main" scene- press play and notice the error in the console "fence == ... Read more
"Moving File Failed" dialog displayed when debugging
Receive a crash prompt saying: "Moving File Failed - Moving Temp/Assembly-CSharp.dll.mdb to Library/ScriptAssemblies/....Access is d... Read more
Unity grass builds patch meshes at runtime which causes cpu spikes
To reproduce:1. Open repro.unitypackage2. Open scene test. It contains a terrain populated with grass and a camera that is moved alo... Read more
[OcclusionCulling] Occlusion Bake doesn't remove old occlusion bake files.
DUPLICATE: https://issuetracker.unity3d.com/issues/occlusion-culling-system-creates-too-many-files-in-the-library-folder-and-never-d... Read more
[Particles] Particle system glitches when using Simulate from script, af...
1) Open scene 'scene'2) Press play, the left system will glitch after a few seconds. Read more
Inputs are called where they should not
Mobile UI inputs are called more times than they should since Unity 5.3 Read more
[Shadows] Shadow resolution is bad with deferred + huge meshes in scene
Reproduction steps:1) Open "Repro" project I attached below and proceed to "test" scene.2) Go into playmode - you should see jagged ... Read more
GC.MarkDependencies takes up a lot of CPU time for certain game objects
How to reproduce: 1. Open attached project2. Open scene GAFHiccup.unity3. Open the Profiler window4. Play the scene5. Delete the gam... Read more
Calling NetworkConnection.Disconnect in OnServerConnect fails to send in...
Steps to reproduce:1. open attached project2. open scene Main3. enter play mode4. start host Expected: disconnects player without an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- BuildVectorImage(SceneInfo, Rect) is internal, and should be public
- SVGImporter preset added to the Preset Manager changes to a ScriptedImporter when restarting the project
- Built-in Standard shader variants remain stripped from the build when retained via Shader Variant Collection or Shader Build Settings
- Particles are not rendered when particle's material shader is set to URP/Particles, Soft Particles is enabled and Camera Fading is disabled
- An older version of the Unity.gitignore file is used when creating new projects with the source control provider set to GitHub or GitLab