Search Issue Tracker
Won't Fix
Votes
13
Found in
4.2.1f4
Issue ID
565940
Regression
No
When the CharacterController component has a step-offset
Bug reproduced in version 4.3.0b5 (19fb00de019e)
Steps:
In this example, the character controller on the "Character" game object has a height of 1.7, a radius of .3 and a step offset of 0.5. The gap in the red arch is 2 units high.
In the demo, you can press the "up" key, and the capsule character will be stopped by the gap. Continuing to press into it will eventually sent the character through.
This behavior can be completely removed by setting the step offset to 0, however, that is rather undesireable.
My desired behavior in this instance is that since the character collider's capsule is smaller than the gap, the capsule should have no issues moving through the gap, no matter the value of the step offset.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Add comment