Search Issue Tracker
Won't Fix
Votes
13
Found in
4.2.1f4
Issue ID
565940
Regression
No
When the CharacterController component has a step-offset
Bug reproduced in version 4.3.0b5 (19fb00de019e)
Steps:
In this example, the character controller on the "Character" game object has a height of 1.7, a radius of .3 and a step offset of 0.5. The gap in the red arch is 2 units high.
In the demo, you can press the "up" key, and the capsule character will be stopped by the gap. Continuing to press into it will eventually sent the character through.
This behavior can be completely removed by setting the step offset to 0, however, that is rather undesireable.
My desired behavior in this instance is that since the character collider's capsule is smaller than the gap, the capsule should have no issues moving through the gap, no matter the value of the step offset.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
Add comment