Search Issue Tracker
Fixed in 5.6.0f3
Votes
11
Found in
5.3.2p1
Issue ID
767114
Regression
No
[Shadows] Shadow resolution is bad with deferred + huge meshes in scene
Reproduction steps:
1) Open "Repro" project I attached below and proceed to "test" scene.
2) Go into playmode - you should see jagged shadows.
3) In the hierarchy disable "AllyCapitaMiscParts(scaled down)" - shadows should be alright.
4) Now In the hierarchy enable "AllyCapitaMiscParts" - steps on shadows will be larger this time.
Notes:
1) Rendering paths other than deferred (also legacy deferred) don't have this issue.
2) Setting both Cast shadows off and receive shadows off removes stepping also setting Cast shadows to "Shadows only" works fine.
Expected result: shadows should be smooth as ones in the first screenshot.
Actual result: jagged shadows and other types of corruption.
Reproduced with: 5.3.2p2 5.4.0b4 5.2.4f1 5.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment