Search Issue Tracker
Fixed in 5.6.0f3
Votes
11
Found in
5.3.2p1
Issue ID
767114
Regression
No
[Shadows] Shadow resolution is bad with deferred + huge meshes in scene
Reproduction steps:
1) Open "Repro" project I attached below and proceed to "test" scene.
2) Go into playmode - you should see jagged shadows.
3) In the hierarchy disable "AllyCapitaMiscParts(scaled down)" - shadows should be alright.
4) Now In the hierarchy enable "AllyCapitaMiscParts" - steps on shadows will be larger this time.
Notes:
1) Rendering paths other than deferred (also legacy deferred) don't have this issue.
2) Setting both Cast shadows off and receive shadows off removes stepping also setting Cast shadows to "Shadows only" works fine.
Expected result: shadows should be smooth as ones in the first screenshot.
Actual result: jagged shadows and other types of corruption.
Reproduced with: 5.3.2p2 5.4.0b4 5.2.4f1 5.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
Add comment