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Standard Shader with Transparent Rendering Mode after changes becomes in...
To reproduce the issue follow the steps:1. Open "Unity5_4_Beta7CubeSurfaceTest" project2. Play "CubesTest" scene3. Select "Cube" Gam... Read more
[iOS] Most of the emojis on iOS OnScreenKeyboard are filtered
Steps to reproduce: 1. Create new Unity project2. Add an Input Field to the scene3. Build and run on iOS device4. Click on the Input... Read more
Poor graphic quality on meshes on mobile platforms both editor and device
Scene quality on shading is not smooth when android platform is selected, it is less bad with iOS but it still has issues Read more
[ImageEffects] TCG Gamma is backwards
TCG Gamma variable is backwards. Repro Steps: 1) Apply TCG to a camera and enable Color Grading2) Make an object of flat colour2) In... Read more
[iOS] Cancelling Game Center login results in failure to display Game Ce...
To reproduce:1. Log out of Game Center on iOS device2. Enable Game Center Sandbox mode3. Build app to iOS device4. Once app is runni... Read more
[Profiler] Shows no data if docked and Game View is maximized
Repro steps:1) Open the ProfilerMax project2) Notice the layout - upper window has Profiler, lower has Game view3) Set the Game View... Read more
[GLLEGACY] Line Renderers using opaque materials cause Unity to hang wit...
Line Renderers using opaque materials cause Unity to hang when the graphics API is switched to OpenGL2. Repro steps:1. Open attached... Read more
Navigation buttons stay visible after volume button was pressed on speci...
Reproduction steps:1. Open the attached project (ReproProject.zip)2. Build and run on LG G2 with Android 4.4.23. Press the volume up... Read more
[Light Probes] Meshes drawn with Graphics.DrawMesh are not lit by light ...
Meshes drawn with Graphics.DrawMesh are not lit by light probes, even when probeAnchor is specified. They’re always only lit by the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default