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[Android] Loading time significantly longer if loading ralated asset fro...
Reproduction steps:1)Import users submitted project and build for Android.2)Build asset bundles via editor drop down menu "AssetBund... Read more
An exception is thrown when function with default params is called by an...
How to reproduce: 1. Open attached project2. Open scene TestScene.unity3. Play the scene- Note the NullReferenceException error thro... Read more
Setting connectedBody to null on OnJointBreak crashes Unity at physx::Sc...
Steps to reproduce: 1. Open attached project2. Open scene "breakingrope"3. Run it Note: Once connectedBody is ste to 0 Unity crashes... Read more
PolygonCollider2D is reshaped if sprite is dragged into the public field...
Steps to reproduce: 1. Open attached project "778125.zip"2. Open scene "repro"3. In hierarchy, select GameObject4. Notice that it ha... Read more
[WSA] Preserve attribute [RuntimeInitializeOnLoadMethod()] is not invoke...
Preserve attribute [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType loadType)] with parameter "RuntimeInitializeLoadType.Aft... Read more
[Shape] Using mesh colors with a mesh renderer emitter throws an error i...
Using mesh renderers for emitters with shaders which do not have the _Color property (i.e. Particles/Alpha Blended) throws an error ... Read more
[Android] Building process fails when project includes AssetBundle with ...
Reproduction steps:(Errors in the Edit)1) Open users attached project and build for Android platform.-You should see errors pop up i... Read more
Doubleclicking on warnings for tree fbx models cause errors
Editor warnings are opened in MD and VS2. How we can reproduce it using the example you attached 1. Open Attached project, Test scen... Read more
Crash in editor upon cancelling license management
Steps to reproduce:1. Launch Editor2. Go to Help > Manage License3. Click on Manual activation4. Click on Load license5. Close th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default