Search Issue Tracker
[Linux] Input System does not register some keys when using internationa...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Scenes/SampleScene” Scene 3. Enter the Play Mode 4. Pre... Read more
Search View Modes Do Not Persist When Switching to Menus or Settings Res...
*Steps to reproduce:* # Open any Project # Navigate to Window > Search > New Window # Search for anything that might fall into... Read more
The Animation Curve range is not applied properly
How to reproduce: 1. Open the user-attached project “AnimDemo” 2. Open the “bug1” scene 3. Enter the Play Mode 4. In the Game Vi... Read more
[Quest] Editor freezes at IntegratedSubsystem.DestroySubsystem() when di...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Uncheck “Ini... Read more
2D Light Mask is misaligned when using Sprite Atlas
How to reproduce: Open the attached project "2d light mask bug.zip" Expected results: 2D Light Mask is not misaligned in the Sce... Read more
[macOS] Column selection dropdown Menu persists when Search Window is op...
*Steps to reproduce:* # Create or open any Project # Navigate to Window > Search > New Window # Switch the Search View to "Tab... Read more
Table View Column addition dropdown menu is using a naming convention th...
*Steps to reproduce:* # Create or open any Project # Navigate to Window > Search > New Window # Switch the Search View to "Tab... Read more
Flickering along the GameObject edge is noticeable when Post Anti-aliasi...
How to reproduce: 1. Open the “My project (6)“ 2. Open the “OutdoorScene“ 3. Enter the Play Mode 4. In the Game view Control Bar... Read more
"Shader.EnableKeyword" does not affect the shader when its keyword value...
How to reproduce: 1. Open the “TestShaderGraphMultiCompileKeyword“ project 2. Open the “SampleScene“ 3. Open the “Shader Graphs_Mult... Read more
Unity crashes or an error "Metal: GrabIntoRenderTexture mismatched grab ...
Unity crashes or an error "Metal: GrabIntoRenderTexture mismatched grab pass: 80 / 92)" is thrown and the Game view becomes corrupte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1