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The Package Manager gives inconsistent search results and shows errors i...
How to reproduce: 1. Create a new empty project 2. Add the following package to “My Assets”: [https://assetstore.unity.com/package... Read more
Read/Write error is thrown when making an AsyncGPUReadback request to a ...
How to reproduce: 1. Open the “IN-77561_repro“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Observe the Console E... Read more
Build Target Extension is using BuiltTarget.ToString() instead of NamedB...
BuiltTargetExtensions and QualitySettings API are excluding/including platforms by string There might be a missmatch between what... Read more
NativeArray can not be accessed when making a second AsyncGPUReadback.Re...
How to reproduce: 1. Open the “IN-77552_repro“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Observe the Console Ex... Read more
Windows/My Assets: pasting text in search bar using CTRL+V shortcut does...
How to reproduce: 1. Create a new empty project 2. Open the Package Manager (Window → Package Manager) and navigate to "My Assets"... Read more
[AsyncLoadInEditor][StreamingInEditor] The Material Variant is rendered ...
How to reproduce: 1. Open the “MaterialVariantTextureStreaming“ project 2. Open the “TestScene“ 3. Expand the “Cliff_03_Prefab > ... Read more
[URP][RG] DynamicFogProfile is not rendered in Play mode when SSAO is en...
Reproduction steps: 1. Open the attached “SSAOBug.zip” 2. Select “PC_Renderer.asset” in the Project window 3. Select “Deferred” R... Read more
R 16 bit textures have banding effect when packed into a Sprite Atlas
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/R16 Issue/SampleScene“ Scene 3. In the Game View,... Read more
[Android/iOS] UGUI text is rendered in a different position when RenderG...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Switch to th... Read more
BC1091 errors are thrown when Burst compiles
How to reproduce: 1. Open the “IN-77145_repro“ project 2. Wait for Burst to compile 3. Observe the Console Expected result: Burst e... Read more
All about bugs
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