Search Issue Tracker
Fixed in 6000.0.21f1
Fixed in 6000.0.X, 7000.0.0a10, future release
Votes
0
Found in
6000.0.6f1
6000.1.0a7
Issue ID
UUM-73430
Regression
No
[Player Settings] [Mobile] [Rendering] - Normal Map Encoding should be changed pre profile and not globally
Steps to reproduce:
1. Open Build Profile window (File > Build Profiles)
2. Create an Android or iOS build profile and add a custom player settings (Press Customize player settings)
3. Change Normal Map Encoding > Rendering
Actual results:
When changing the Normal Map Encoding for a build profile, it's changing globally (for all profiles and for Project Settings > Player Settings).
Expected results:
The Normal Map Encoding should be changed for build profile only
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selected scenario changes when using the Save shortcut in the Configure Play Mode Scenarios window
- Unable to deselect variables in Graph Toolkit when clicking below or above the element
- "Duplicate item named ... encountered while searching the Item Library" warning persists after renaming the variables in Graph Toolkit
- Video Player preview stutters/lags when played in the Inspector preview during Play mode
- Camera frustum does not update in the Scene view when Output Texture referenced Render Texture is resized
Resolution Note (fix version 6000.0):
The support for the setting has been added.