Search Issue Tracker
Fixed in 6000.0.21f1
Fixed in 6000.0.X, 7000.0.0a10, future release
Votes
0
Found in
6000.0.6f1
6000.1.0a7
Issue ID
UUM-73430
Regression
No
[Player Settings] [Mobile] [Rendering] - Normal Map Encoding should be changed pre profile and not globally
Steps to reproduce:
1. Open Build Profile window (File > Build Profiles)
2. Create an Android or iOS build profile and add a custom player settings (Press Customize player settings)
3. Change Normal Map Encoding > Rendering
Actual results:
When changing the Normal Map Encoding for a build profile, it's changing globally (for all profiles and for Project Settings > Player Settings).
Expected results:
The Normal Map Encoding should be changed for build profile only
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Text Script Importer Reference button links to a Missing Page when clicking the Reference Button in the Inspector
Resolution Note (fix version 6000.0):
The support for the setting has been added.