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Bloom Shader compilation fails on device
How to reproduce: 1. Open attached project2. Build to iOS and run- Note the Shader log error in the Xcode log and a lack of bloom in... Read more
"Unable to load the icon: sv_icon_dot11_pix16_gizmo." errors spam consol...
Regression from Version 5.4.0b5 (60658ab74c44)Steps:1. Create a project2. Create a GameObject3. Click on "Cube" gizmo near to the na... Read more
[Editor][Scene view] navigating scene view performance regression
Steps to reproduce:1) open users attached or an empty unity project2) navigate scene view with WASD + Shift + mouse Results: freezin... Read more
[OSX] Application.version returns Application.unityVersion in OSX Editor
Steps to reproduce: 1. Open attached project (version_info.zip)2. Switch build target to iOS3. Open and play 'main' scene4. Check th... Read more
StandaloneInputModule sends a phantom mouse event which should not occur
How to reproduce: 1. Open attached project2. Open scene TouchTest.unity3. Build to iOS and run4. In the device, press and release on... Read more
Going to Fullscreen in standalone player causes the screen to become bro...
Going to Fullscreen in standalone player causes the screen to become brown, no buttons are visible and white flickers appear. 1. Wha... Read more
[iOS] Marshalling enum is not working with IL2CPP and ARM64 when Marshal...
Steps to reproduce: 1. Open attached project2. Switch to iOS3. Set scripting backend to IL2CPP and architecture to 'arm64'4. Build f... Read more
[ODR] Memory not cleaned properly when OnDemandResourcesRequest is disposed
To Reproduce: 1. Open the attached project, on 'Loader' (Scene StartScene) uncheck 'Use Streaming Assets' and check everything else.... Read more
Aspect Ratio Fitter UI script does not update during certain resolution ...
To reproduce:1. Open attached project2. Open "AspectRatioFitterBug" scene3. Play the scene4. Set aspect ratio to 4:35. Set aspect ra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build