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Fixed in 6000.0.23f1
Fixed in 6000.0.X, 7000.0.0a10, future release
Votes
0
Found in
6000.0.6f1
6000.1.0a7
Issue ID
UUM-73432
Regression
No
[Player Settings] [Mobile] [Rendering] - Multithreaded Rendering should be changed pre profile and not globally
Steps to reproduce:
1. Open Build Profile window (File > Build Profiles)
2. Create an Android or iOS build profile and add a custom player settings (Press Customize player settings)
3. Change Normal Map Encoding > Rendering
Actual results:
When changing the Multithreaded Rendering for a build profile, it's changing globally (for all profiles and for Project Settings > Player Settings).
Expected results:
The Multithreaded Rendering should be changed for build profile only
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Resolution Note (fix version 6000.0):
Multithreaded Rendering is now correctly changed pre profile and not globally