Search Issue Tracker
Fixed
Fixed in 6000.0.23f1, 7000.0.0a10
Votes
0
Found in
6000.0.6f1
6000.1.0a7
7000.0.0a1
Issue ID
UUM-73432
Regression
No
[Player Settings] [Mobile] [Rendering] - Multithreaded Rendering should be changed pre profile and not globally
Steps to reproduce:
1. Open Build Profile window (File > Build Profiles)
2. Create an Android or iOS build profile and add a custom player settings (Press Customize player settings)
3. Change Normal Map Encoding > Rendering
Actual results:
When changing the Multithreaded Rendering for a build profile, it's changing globally (for all profiles and for Project Settings > Player Settings).
Expected results:
The Multithreaded Rendering should be changed for build profile only
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note (fix version 6000.0.23f1):
Multithreaded Rendering is now correctly changed pre profile and not globally