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Bool PropertyField is unclickable if it is Indented and has low labelWidth
Steps to reproduce: 1. Open attached project "776991.zip"2. Open scene "repro"3. In hierarchy, select Direction Light4. Notice that ... Read more
[Android]Application.targetFrameRate cannot be set lower than 30
To reproduce:1) Create new project2) Create a script which in Start() would set "Application.targetFrameRate = 10;"3) Attach the scr... Read more
Inherited variable which is never set doesn't throw error
Steps to reproduce:1. Build and run attached project to WebGL.2. Check console - no null reference in console and "in printstuff!" i... Read more
[VR] Non-fullscreen viewport rect bounds not honored in VR mode
In VR mode viewport rect bounds are not obeyed. This causes inset viewports which are intended to occupy a portion of the screen to ... Read more
Text with "Best fit" enabled does not work with new line symbol.
Text with "Best fit" enabled does not work with new line symbol. Steps to reproduce:1. Download and open attached project's scene "S... Read more
External: [WebGL][Chrome] Mouse cursor imprecision on low frame rate
Steps to reproduce:1. Build and run attached project's scene "MouseDeltaTestScreen" to WebGL.2. Set FPS to 15 (Input field in upper ... Read more
[CommandBuffer] Material keywords are ignored in CommandBuffer
Material keywords, which are set by EnableKeyword or shaderKeywords, are ignored in CommandBuffer.DrawMesh and Blit. These commands ... Read more
Gizmos of camera are misdrawn if camera uses custom projection matrix
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Select main camera and notice that gizmos and camera's view do no... Read more
Scene view and scene manipulation tools becomes unresponsive when "Edito...
Reproduction steps:1. Open attached project.2. Open "1" scene.3. Select "Main Camera" game object and expand attached "Test Scene GU... Read more
Registering Transform into Undo.RegisterCreatedObjectUndo and changing t...
Steps to reproduce: 1. Open attached project2. In top menu, open "Window > Crash Tester"3. In CrashTestWind, click "Create Transf... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build