Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.2p2
Issue ID
777411
Regression
No
Registering Transform into Undo.RegisterCreatedObjectUndo and changing the scene crashes at DestroyWorldObjects
Steps to reproduce:
1. Open attached project
2. In top menu, open "Window > Crash Tester"
3. In CrashTestWind, click "Create Transform"
4. Click "Undo 'Create New Transform'"
5. Click play or Ctrl + N to create new scene
6. Unity crashes at DestroyWorldObjects
Note: Registering GameObject instead of Transform doesn't cause this crash to happen
Reproduced with: 5.1.4f1 (different stacktrace), 5.2.4f1, 5.3.3p2, 5.4.0b8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
Add comment