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UI performance degradation when a graph asset has hidden VisualElements
Reproduction steps: 1. Open the attached "ReproProj" project 2. Open the "Assets/Recipe" asset 3. Observe the results Expected... Read more
The CaptureScreenshot method scales UI incorrectly when using an orthogr...
Reproduction steps: 1. Open the attached “ReproProj” project 2. Open the “Assets/Scenes/SampleScene” scene 3. Enter the Play mode... Read more
URP Render Graph's ColorGradingLUT pass causes GC.Alloc every frame when...
Reproduction steps: 1. Open the attached “URPRenderGraphColorLUT.zip” project 2. Open “DefaultVolumeProfile” in Assets > URP 3. E... Read more
Shapes created with ProBuilder remain in the scene when pressing undo
Reproduction steps: 1. Create a new project 2. Install the ProBuilder package 3. Using the ProBuilder, create 2 shapes 4. Open t... Read more
Netcode for Entities displays incorrect error information when runInBack...
Reproduction steps: 1. Open the attached "ExtractionShooter" project 2. Enter the Play mode 3. Observe the errors in the Console ... Read more
Error is thrown if reference image is not present on Android and WebGL
Expected: If reference image doesn't exist, test still runs without the image and produces a new image. Actual: Error is thrown. ... Read more
[iOS] Crash on "libsystem_kernel.dylib`__pthread_kill" when playing mult...
How to reproduce 1. Open the attached Project "video_crash_sample.zip" 2. Build and Run the Scene "SampleScene" on an iOS device ... Read more
Raw Image that uses a Material with a custom Shader is invisible in Canv...
Reproduction steps: 1. Open the “IN-75441.zip” project 2. Build and Run the project Expected results: A white rectangle fills t... Read more
"Invalid UXML or USS: System.InvalidCastException" and "ArgumentExceptio...
Reproduction steps: 1. Open the attached “UXML Test Project.zip” project 2. Double-click the "Doc" asset from the Project window t... Read more
Audio random container pitch fields can be set beyond their max and min ...
*Steps to reproduce:* # Create and open an empty project. # Create an audio random container asset (Asset > Create > Audio > Aud... Read more
All about bugs
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Latest issues
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