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Fixed
Fixed in 6000.0.26f1, 6000.1.0a2
Votes
0
Found in
6000.0.0f1
6000.0.23f1
6000.1.0a2
Issue ID
UUM-84029
Regression
Yes
Scene/Game view visually breaks and console is spammed with errors when using DepthBlit Sample Scene
*Steps to reproduce:*
# Open a Unity URP Project
# Open Package Manager via Window > Package Manager
# Find the Universal RP package and Install the 'URP Package Samples' samples
# Open Edit > Project Settings > Quality and set the Render Pipeline Asset for the active quality level to PackageSamplesURPAsset (this is required for the URP Package Samples to work)
# Open the DepthBlit Scene in Assets > Samples > Universal RP > 17.0.3 > URP Package Samples > RendererFeatures > DepthBlit
# Observe how initially the scene renders correctly
# Make sure Game view is set to Free Aspect
# Resize the Scene/Game view window
*Actual results:* The Scene/Game view visually breaks, and the console is given multiple Errors
!image-2024-10-09-10-42-45-858.png|width=1338,height=133!
While the errors are theoretically clearable, they are being spammed to the console and so will appear straight back again. There is seemingly no way to get the Scene/Game View for the particular scene to render correctly, even by re-loading the scene.
*Expected results:* There is no errors and the Scene/Game view remains working
*Reproducible with versions:* 6000.0.23f1 (17.0.3), 6000.0.0f1 (17.0.3), 6000.0.25f1 (17.0.3)
*Not reproducible with versions:* 2022.3.50f1 (14.0.11)
*Can’t test with versions:* 6000.0.0b16 (17.0.3), 6000.0.0b11 (17.0.2)
*Tested on (OS):* Windows 11
*Notes:*
* While this is appears to be a regression (as it does not occur on version 14.0.11 on 2022.3.50f1), it was not possible to regression test between these two versions. This is because it appears that the DepthBlit Scene in the URP Package Samples was only added after 6000.0.0f1 for newer URP versions. 6000.0.0b16 and below do not have this scene.
* The bug acts slightly differently if you restart the Unity Editor. It will initially work, but after a short time (or switching between Scene/Game view multiple times) it will break again
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