Search Issue Tracker
Fixed
Fixed in 6000.0.18f1, 6000.1.0a1, 7000.0.0a17
Votes
0
Found in
6000.0.4f1
6000.1.0a7
7000.0.0a1
Issue ID
UUM-73033
Regression
No
URP Render Graph's ColorGradingLUT pass causes GC.Alloc every frame when a custom lookup texture is provided
Reproduction steps:
1. Open the attached “URPRenderGraphColorLUT.zip” project
2. Open “DefaultVolumeProfile” in Assets > URP
3. Expand the Color Lookup section, set the Lookup Texture to “ColorLUT.png” and Contribution to 1
4. Open the “SampleScene” and enter Play Mode
5. Open the Profiler and start recording for Play Mode
Expected result: There is no GC.Alloc every frame
Actual Result: There is a GC.Alloc every frame under Inl_On Record Render Graph
Reproducible with: 6000.0.4f1
Couldn’t test with: 2021.3.38f1, 2022.3.30f1 (Render Graph is not available)
Reproducible on: MacOS 14.4.1 (by reporter), Windows 11
Not reproducible on: No other environment tested
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Audio stuttering occurs when heavy processing is performed while OnAudioFilterRead is in use
- Inconsistent Node search results in VFX Graph
- Standalone Profiler stays in Dark Theme after switching Editor theme to Light on Ubuntu
- Inconsistency in capitalisation and styling across various nodes and block in VFX Graph
- Package Manager Select all keyboard shortcut selects all packages even if they’re not visible to the user when the Package Manager has no search results and the shortcut is pressed
Andy-Block
Jun 25, 2024 09:37
I'm seeing similar in 6000.0.7f1