Search Issue Tracker
Active
Fixed in 6000.0.18f1
Votes
0
Found in
6000.0.4f1
7000.0.0a1
Issue ID
UUM-73033
Regression
No
URP Render Graph's ColorGradingLUT pass causes GC.Alloc every frame when a custom lookup texture is provided
Reproduction steps:
1. Open the attached “URPRenderGraphColorLUT.zip” project
2. Open “DefaultVolumeProfile” in Assets > URP
3. Expand the Color Lookup section, set the Lookup Texture to “ColorLUT.png” and Contribution to 1
4. Open the “SampleScene” and enter Play Mode
5. Open the Profiler and start recording for Play Mode
Expected result: There is no GC.Alloc every frame
Actual Result: There is a GC.Alloc every frame under Inl_On Record Render Graph
Reproducible with: 6000.0.4f1
Couldn’t test with: 2021.3.38f1, 2022.3.30f1 (Render Graph is not available)
Reproducible on: MacOS 14.4.1 (by reporter), Windows 11
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Andy-Block
Jun 25, 2024 09:37
I'm seeing similar in 6000.0.7f1