Search Issue Tracker
Fixed
Fixed in 5.2.X, 6.0.X
Votes
0
Found in [Package]
5.2.2
6.0.1
Issue ID
PBLD-127
Regression
No
Shapes created with ProBuilder remain in the scene when pressing undo
Reproduction steps:
1. Create a new project
2. Install the ProBuilder package
3. Using the ProBuilder, create 2 shapes
4. Open the “Undo History” by pressing “Edit” -> “Undo History” and click on the "Scene Open" action
5. Observe the Scene view
Expected Result: The scene is empty
Actual Result: The two shapes remain in the scene
Reproducible with: 5.2.2 (2021.3.38f1, 2022.3.30f1), 6.0.1 (6000.0.3f1)
Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Default Tile Palette layout cuts of the part of Tile Palette preview
- Editor crashes when specifying BuildOptions.DetailedBuildReport and building a player with a lot of assets
- Crash on UndoManager::Undo when undoing SpriteAtlas Compression value changes
- [Happy Harvest] #ThunderLabel text is "\u26C8" instead of "⛈"
- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
Resolution Note (fix version 6.0.X):
Fixed a bug where undoing a shape creation would reset the deleted shape in the scene.
Resolution Note (fix version 5.2.X):
Fixed a bug where undoing a shape creation would reset the deleted shape in the scene.