Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b6
Issue ID
769838
Regression
No
[Texture Sheet] Particles using Texture Sheet Animations loop back to first frame before they dissapear
Particle Systems using texture sheet animations often loop back and display the first frame before they die.
Repro steps:
1. Open Particles scene from attached project
2. Select Particle System from hierarchy and simulate the system in the scene view.
3. Observe how after reaching "4" (last frame), the particle goes back to "1" before it dissapears.
3b. If it doesn't happen at the first try, play it again. Typically 2-3 plays tops would show the issue.
Expected outcome: particle to end at end frame.
Notes:
- the issue is quite apparent with explosions, as they start out quite bright (see attached gif)
- workaround would be to manually clip the time so the last frame is displayed and held before the end of the particle lifetime.
- not a regression, appears in 5.3.1f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GfxDevice::UpdateBufferRanges when running UIBuilder tests
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
Add comment