Search Issue Tracker
Fixed in 5.3.4
Votes
0
Found in
5.3.1p3
Issue ID
765989
Regression
No
[iOS][Android] Crash within UI::SyncDirtyElements
To reproduce:
1) Open attached project
2) Build and run on iOS or Android
3) Tap "Go" and "Create Random"
4) After loading, tap a button in bottom right (Planet view)
5) Tap a button in bottom left (Go back to previous scene)
6) Repeat this a few times. Depending on device, the app crashes after 4-10 repeats
or
5) On the planet view double-tap any fleet in view
6) when in the "scanning" view, tap the top left back arrow
7) Repeat this a few times. Depending on device, the app crashes after 4-10 repeats
DUT:
Google Nexus 9 (Android 6.0.1)
HTC One M9 (Android 6.0)
Samsung Galaxy S6 edge (Android 5.1.1)
iPad Mini 2 (iOS 7.1) (Didn't crash with the first method)
iPad Air 2 (iOS 8.1) (Crashed with both methods)
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
chenggongchina
May 25, 2016 09:00
it still happen in 5.3.5f1
GUR
Mar 06, 2016 11:11
Hi there
It still happens in Unity 5.3.3f1.
BenouKat
Mar 04, 2016 13:42
Hi,
Still happen in 5.3.3p1 guys
See :
http://forum.unity3d.com/threads/java-lang-error-in-unitymain-in-5-3-3p1.389546/#post-2538814