Search Issue Tracker
Fixed in 5.3.4
Votes
0
Found in
5.3.1p3
Issue ID
765989
Regression
No
[iOS][Android] Crash within UI::SyncDirtyElements
To reproduce:
1) Open attached project
2) Build and run on iOS or Android
3) Tap "Go" and "Create Random"
4) After loading, tap a button in bottom right (Planet view)
5) Tap a button in bottom left (Go back to previous scene)
6) Repeat this a few times. Depending on device, the app crashes after 4-10 repeats
or
5) On the planet view double-tap any fleet in view
6) when in the "scanning" view, tap the top left back arrow
7) Repeat this a few times. Depending on device, the app crashes after 4-10 repeats
DUT:
Google Nexus 9 (Android 6.0.1)
HTC One M9 (Android 6.0)
Samsung Galaxy S6 edge (Android 5.1.1)
iPad Mini 2 (iOS 7.1) (Didn't crash with the first method)
iPad Air 2 (iOS 8.1) (Crashed with both methods)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
chenggongchina
May 25, 2016 09:00
it still happen in 5.3.5f1
GUR
Mar 06, 2016 11:11
Hi there
It still happens in Unity 5.3.3f1.
BenouKat
Mar 04, 2016 13:42
Hi,
Still happen in 5.3.3p1 guys
See :
http://forum.unity3d.com/threads/java-lang-error-in-unitymain-in-5-3-3p1.389546/#post-2538814