Search Issue Tracker
[Player Settings] [Common] [Scripting Compilation] - Update scripting de...
*Steps to reproduce:* 1. Open Files > Build Profiles 2. Create a build profile, make it active (press Switch Profile) 3. Ad... Read more
[Player Settings] [Common] [Rendering] - Color Gamut value should be cha...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a build profile and add player settings to it (press Customize P... Read more
[Player Settings] [Common] [Rendering] - Static and Dynamic Batching sho...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize... Read more
[Player Settings] [Common] [Rendering] - Sprite Batching Threshold shoul...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize... Read more
[Player Settings] [Common] [Rendering] - Graphics Jobs should be changed...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize... Read more
[Player Settings] [Common] [Configuration] - Scripting Backend - Non act...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create two build profiles and player settings to them (press Customize ... Read more
Active profile not found in build window data source when creating new p...
*Steps to reproduce:* 1. Make sure game core player and standalone built 2. Create new project 3. Open File > Build Profile... Read more
[Player Settings] [Common] [Configuration] - Incremental GC/Active Input...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a build profile and add player settings to them (press Customize... Read more
RenderPipelineManager.activeRenderPipelineTypeChanged does not detect ch...
How to reproduce: 1. Open the “RenderPipelineBrokenAfterChange“ project 2. Open the “SampleScene” 3. Change the “Scriptable Rende... Read more
[Android] FPS does not match the targeted FPS when it is set with Applic...
Reproduction steps: 1. Open the attached “BugReporting” project 2. Build and run the Player (File > Build And Run) 3. In the Player,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects