Search Issue Tracker
Fixed
Fixed in 6000.0.20f1, 7000.0.0a10
Votes
0
Found in
6000.0.0b16
6000.1.0a7
7000.0.0a1
Issue ID
UUM-70183
Regression
No
[Player Settings] [Common] [Rendering] - Sprite Batching Threshold should be changed per build profile and not globally
Steps to reproduce:
1. Open File > Build Profiles
2. Create a build profile and add a player settings to it (press Customize Player Settings)
3. Change Sprite Batching Threshold under Other Settings > Rendering
Actual results: When the sprite batching threshold is changed, it's also changing the Project Settings' player settings values.
Expected results: When the sprite batching threshold is changed, it shouldn't change the value globally.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Version Control window Pending Changes tab’s Item checkbox is unresponsive when clicked and the item list is empty
- Audio stuttering occurs when heavy processing is performed while OnAudioFilterRead is in use
- Inconsistent Node search results in VFX Graph
- Standalone Profiler stays in Dark Theme after switching Editor theme to Light on Ubuntu
- Inconsistency in capitalisation and styling across various nodes and block in VFX Graph
Add comment