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Fixed
Fixed in 2021.3.40f1, 2022.3.32f1, 6000.0.4f1
Votes
2
Found in
2021.3.37f1
2022.3.26f1
2023.2.19f1
6000.0.0b16
Issue ID
UUM-70198
Regression
No
RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
How to reproduce:
1. Open the “RenderPipelineBrokenAfterChange“ project
2. Open the “SampleScene”
3. Change the “Scriptable Render Pipeline Settings” field from “None” to “New Universal Render Pipeline Asset”
4. Undo step 3
5. Repeat steps 3-4
6. Observe the Console
Expected result: The “OnActiveRenderPipelineTypeChanged” message is logged
Actual result: The “OnActiveRenderPipelineTypeChanged” message is not logged
Reproduced with: 2021.3.37f1, 2022.3.26f1, 2023.2.19f1, 6000.0.0b16
Reproduced on: macOS 14.4.1 (M1) (by reporter), Windows 11
Not reproduced on: No other environment tested
Notes:
1. The reproduction can be inconsistent and might require multiple attempts of step 5
2. Not reproducible when in Play Mode
3. Full message is provided in the internal comments
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