Search Issue Tracker
Fixed
Fixed in 2021.3.40f1, 2022.3.32f1, 6000.0.4f1
Votes
2
Found in
2021.3.37f1
2022.3.26f1
2023.2.19f1
6000.0.0b16
Issue ID
UUM-70198
Regression
No
RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
How to reproduce:
1. Open the “RenderPipelineBrokenAfterChange“ project
2. Open the “SampleScene”
3. Change the “Scriptable Render Pipeline Settings” field from “None” to “New Universal Render Pipeline Asset”
4. Undo step 3
5. Repeat steps 3-4
6. Observe the Console
Expected result: The “OnActiveRenderPipelineTypeChanged” message is logged
Actual result: The “OnActiveRenderPipelineTypeChanged” message is not logged
Reproduced with: 2021.3.37f1, 2022.3.26f1, 2023.2.19f1, 6000.0.0b16
Reproduced on: macOS 14.4.1 (M1) (by reporter), Windows 11
Not reproduced on: No other environment tested
Notes:
1. The reproduction can be inconsistent and might require multiple attempts of step 5
2. Not reproducible when in Play Mode
3. Full message is provided in the internal comments
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment