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Fixed

Fixed in 2021.3.40f1, 2022.3.32f1, 6000.0.4f1

Votes

2

Found in

2021.3.37f1

2022.3.26f1

2023.2.19f1

6000.0.0b16

Issue ID

UUM-70198

Regression

No

RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode

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How to reproduce:
1. Open the “RenderPipelineBrokenAfterChange“ project
2. Open the “SampleScene”
3. Change the “Scriptable Render Pipeline Settings” field from “None” to “New Universal Render Pipeline Asset”
4. Undo step 3
5. Repeat steps 3-4
6. Observe the Console

Expected result: The “OnActiveRenderPipelineTypeChanged” message is logged
Actual result: The “OnActiveRenderPipelineTypeChanged” message is not logged

Reproduced with: 2021.3.37f1, 2022.3.26f1, 2023.2.19f1, 6000.0.0b16

Reproduced on: macOS 14.4.1 (M1) (by reporter), Windows 11
Not reproduced on: No other environment tested

Notes:
1. The reproduction can be inconsistent and might require multiple attempts of step 5
2. Not reproducible when in Play Mode
3. Full message is provided in the internal comments

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