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[Editor] <ENTER> unsuccessful at updating serialized field within a publ...
"If I create a public array and serialize the field, I cannot move the property anywhere past 0, or it will revert to the previous p... Read more
[TerrainComponent][Editor] Tweaking terrain component's settings doesn't...
Steps to repro: 1. Open Unity;2. Add Terrain component (GameObject -> 3D Object -> Terrain);3. Go to any Inspector's tab of Te... Read more
[ui] 'OutOfMemoryException: Out of memory' and Crash when using tiled im...
1) Create a new Canvas.2) Set the reference pixels in the Canvas scaler to 03) Add an image4) Select an image, any image will do5) S... Read more
[VR] Water reflections are offset using Split-screen VR mode
Water reflections do not appear in the correct positions compared to the reflected objects when using Split-screen mode. This proble... Read more
Memory corruption when exceeding kMaxSupportedTextureUnits
Reproduction steps:1. Open attached project with debug build of editor/player in d3d11 mode.2. Notice, that kMaxSupportedTextureUnit... Read more
[Canvas] When scaling World Space Canvas from zero its child UI elements...
Steps to reproduce: 1. Open attached project using Unity 5.12. Open scene "main"3. Run it4. Notice that bottom Canvas is enlarged an... Read more
[AssetImport] Importing FBX causes editor to run out of memory and crash
Steps to reproduce: 1. Create new project using Unity 5.12. Download attached FBX file and import it3. Notice error in console that ... Read more
Animation which doesn't use root motion is shaking in preview
How to reproduce:1. Open the attached project2. Open Berserker(Ieva) scene3. Select Berserker in Hierarchy and notice that it has Ro... Read more
After previewing Generic animation humanoid animations preview doesn't work
How to reproduce:1. Open the attached project2. Open Berserker(Ieva) scene3. Select transition from Idle to Intro and preview the an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used