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Fixed in 5.4.0
OnLevelWasLoaded being called differently in editor and build
Played in editor and a standalone build, appears to be fixed.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Aplying changes to root prefab in a nested prefab undo changes made to the child prefab
- Sub Emitter particle's width is twice its height when Separate Axes in the Size over Lifetime module is enabled and set to 1
- Animation does not play correctly when Optimized Game Object functionality is used and a Child GameObject is added to bone
- An object created via "Create Empty Child" of Hierarchy panel in Prefab Mode is always a child of the main prefab
- [VCS] Version Control window could use a search field to filter down contents