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Fixed in 5.4.0
OnLevelWasLoaded being called differently in editor and build
Played in editor and a standalone build, appears to be fixed.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- PrntScreen (Snapshot) key is not working on UWP on both old and new input systems
- Show compiled code for compute shaders has the "Cancel" button greyed out
- Realtime direct lighting is missing on dynamic objects under when using Shadowmask or Subtractive lighting mode(s)
- [Device Simulator] When simulator window is narrow, toolbar controls deform and some become inacessible
- Black albedo when using Enlighten Realtime GI in HDRP Player