Search Issue Tracker
Duplicate
Votes
2
Found in
5.3.1p1
Issue ID
759813
Regression
Yes
[Stripping] StateMachineBehaviour overrides not called on iOS
How to reproduce:
1. Open attached project (35509 statemachinebehaviour.zip)
- Make sure that the Strip Engine Code option in the Player Settings is enabled
2. Build to iOS and run
- A cube should appear and a console message of "Enter" should be printed
- This does not happen, instead nothing happens at all and no errors or other kinds of messages are printed
- Reproduced in Version 5.3.1f1 (3b3e8231502f),Version 5.3.1p2 (49544457ab1d)
- Not reproducible in Version 5.2.4f1 (98095704e6fe), Version 5.4.0b1 (3137382c8e08)
- A workaround is to not use the Strip Engine Code option for the time being
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Add comment