Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.1f1
Issue ID
757027
Regression
Yes
Prefab Gameobject constains duplicates GO after editor reload in hierarchy
How to reproduce:
1. Create a new project
2. Create empty game object and call it "Game Object 1"
3. Drag it to Assets folder so it becomes a prefab
4. Save the scene (Ctrl+S)
5. Create empty game object child of "Game Object 1"
6. Save the scene (Ctrl+S)
7. Select "Game Object 1" and hit Apply so it becomes prefab with a child
8. Save the scene (Ctrl+S)
9. Reopen the project (File -> Open project)
10. Expand "Game Object 1" and notice that additional game object appeared
Workaround: skip the step 6
Not reproducible: 5.2.4p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment