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2
votes
Fixed

[Memory Profiler] Memory Leak when Memory Profiler is in project

Package: Memory Profiler

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Jun 15, 2023

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Version/s: 1.0.0

Steps to reproduce:1. Create a new project2. Install the Memory Profiler Package3. Open the Profiler and select Memory as the only M... Read more

0
votes
Fixed

[MacOS] Editor Freezes on DTK when running MacOS 11.1

MacOS

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Nov 16, 2020

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Version/s: 2020.1.13f1, 2020.2.0b11, 2020.2.0b14

Reproduction steps:1. Open user attached Project "TEST20B11"2. Wait up to 10 min Expected result: The Editor continues to functionAc... Read more

2
votes
Fixed

[GrabPass] Screen flips upside down when using GrabPass, HDR and image e...

DirectX

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Mar 18, 2016

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Version/s: 5.4.0b10

The game view is vertically flipped when the following conditions are met: - The camera renders a material that uses GrabPass.- HDR ... Read more

0
votes
Fixed

[iOS]WWW.LoadFromCacheOrDownload does not remove least used asset bundle...

iOS

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Jan 18, 2016

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Version/s: 5.3.1p2

1. Open attached project2. Change lionbUrl string into "https://oc.unity3d.com/index.php/s/WDNK7fwsrEXCygT/download" in Loader.cs3. ... Read more

0
votes
Active

InvalidOperationException is spammed in the Console when a GameObject is...

Core Runtime

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Jan 07, 2026

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Version/s: 6000.0.65f1, 6000.3.3f1, 6000.4.0b3

How to reproduce: Open the “BugReporting.zip“ project Open the 'Window → Entities → Hierarchy' window Create a new ‘File → New Scene... Read more

1
votes
Fixed

ObjectDisposedException is caught when an unused variable is declared in...

IL2CPP

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Feb 10, 2022

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Version/s: 2019.4, 2020.3, 2020.3.28f1, 2021.2, 2021.3, 2022.1, 2022.2

Reproduction steps:1. Open users attached project2. Go to File > Build Settings and press Build And Run3. Press the button in the... Read more

0
votes
Duplicate

[LWRP] Lightweight rendering with tilemap Bug

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1192 Bug detail:Tiles disappear in game view, when tile is not visible in the scene view Read more

0
votes
Fixed

ExecutableAndDlls is not found when checking through a PackedMemorySnapshot

Profiling

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Jan 19, 2018

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Version/s: 2018.1.0b2

The user's code goes over all snapshot.nativeObjects and checks if any nativeObject is greater than 300 MB to identify the Executabl... Read more

0
votes
By Design

[HDRP] Debug Tile/Cluster Debug. Decal mode debug does not work

Package: Scriptable Render Pipeline HD

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Mar 03, 2020

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Version/s: 9.0.0

The decal debug does not work in both Tile Decal and Tile Cluster modes. Read more

1
votes
Fixed

Custom Full Screen Render Pass does not work on XR

SRP XR

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Aug 24, 2022

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Version/s: 2022.2.0b13, 2023.1.0a9

Error assigning 2DArray texture to 2D texture property '_BlitTexture': Dimensions must match is thrown when trying to run on XR Step... Read more

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