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Won't Fix
Votes
0
Found in
2022.3.60f1
6000.0.44f1
6000.1.0b12
6000.2.0a7
Issue ID
UUM-101305
Regression
No
Switching Inspector between Normal and Debug modes applies pending Sprite changes
Steps to reproduce:
- Open the attached project
- Select Test Sprite in the Project window
- In the Inspector window change the Texture Type
- Observe that the Sprite has unapplied changes and the Inspector window is marked as Dirty
- Switch Inspector to Debug mode
Actual results: Switching Inspector mode applies pending Sprite Changes
Expected results: Switching Inspector mode does not automatically Apply pending changes
Reproducible with versions: 2022.3.60f1, 6000.0.44f1, 6000.1.0b12, 6000.2.0a7
Tested on (OS): macOS 15.3.2, Windows 11,
Notes:
- In some cases, the Inspector behaves as expected. With 6000.0.0f1, switching from Aseprite Animated Sprite to Sprite Sheet in Debug mode and then switching Inspector to Normal mode would not apply the pending changes
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.