Search Issue Tracker

Active

Votes

0

Found in

1.28.1

2.7.6

Issue ID

UUM-131793

Regression

No

Shader is not packed correctly in Addressables build when using a specific configuration

Addressables

-

Reproduction steps:
1. Open the attached “IN-127559“ project
2. Open OutdoorScene
3. In Addresssables Groups Window, Run the Default Build Script
4. Set the Play Mode Script to “Use Exisiting Build”
5. Enter Play Mode
6. Observe the left icon shader in Game view

Actual result: The shader is not loaded (a pink texture is displayed)
Expected result: The shader is loaded correctly

Reproduced with: 1.28.1 (2022.3.71f1), 2.6.0 (6000.0.55f1), 2.7.6 (6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4)

Reproducible on: macOS 26.2
Not reproducible on: No other environments tested

Workarounds:
- Change the “Others” asset group to “Pack Together”
- Move HUDIconData_EnemySentry.asset to the “Failing” group
- Move HUDIconData_EnemySentry.asset to the “Working” group
- Move PF_Icon_TargetMaker.asset to the “Failing” group
- Remove reference to PF_Icon_TargetMaker in HUDIconData_EnemySentry.asset
- Remove reference to HUDIconData_EnemySentry in PF_AISentry_Missile
After any of these steps, Run the Default Build Script again

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.