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Votes
0
Found in
1.28.1
2.7.6
Issue ID
UUM-131793
Regression
No
Shader is not packed correctly in Addressables build when using a specific configuration
Reproduction steps:
1. Open the attached “IN-127559“ project
2. Open OutdoorScene
3. In Addresssables Groups Window, Run the Default Build Script
4. Set the Play Mode Script to “Use Exisiting Build”
5. Enter Play Mode
6. Observe the left icon shader in Game view
Actual result: The shader is not loaded (a pink texture is displayed)
Expected result: The shader is loaded correctly
Reproduced with: 1.28.1 (2022.3.71f1), 2.6.0 (6000.0.55f1), 2.7.6 (6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4)
Reproducible on: macOS 26.2
Not reproducible on: No other environments tested
Workarounds:
- Change the “Others” asset group to “Pack Together”
- Move HUDIconData_EnemySentry.asset to the “Failing” group
- Move HUDIconData_EnemySentry.asset to the “Working” group
- Move PF_Icon_TargetMaker.asset to the “Failing” group
- Remove reference to PF_Icon_TargetMaker in HUDIconData_EnemySentry.asset
- Remove reference to HUDIconData_EnemySentry in PF_AISentry_Missile
After any of these steps, Run the Default Build Script again
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