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[5.4] TextureArrays: ability to release system memory copy for non-reada...
Currently Texture2DArrays effectively behave as "readable" textures; the system memory copy of the pixels is always there. Should fo... Read more
Flickering hover state in ListView using new Input System
Description:The ListView gives hover feedback by default. When using the new Input system, which changes the behaviour of the Event ... Read more
Registry.GetValue crashes Unity build when using IL2CPP
Steps to reproduce:1. Add a Registry string value:Path: "HKEY_LOCAL_MACHINE\\SOFTWARE\\VRstudios"Name: "EnableDebugPath"Value: "true... Read more
LineRenderer flickering when there are multiple looping LineRenderers wi...
Steps to reproduce:1.Open attached 'LineRenderer' Unity project2.Enter Play mode Expected results:Objects with Line Renderer compone... Read more
Localization addressable labels are applied to the asset parent folder w...
How to reproduce:1. Open the user’s attached “Bug localization addressable labels.zip” project2. Open the “Addressables Groups” wind... Read more
Scan button is not disabled in Play Mode and NullReferenceExceptions are...
Steps to reproduce: Create a new URP Project Open the RPC (Window > Rendering > Render Pipeline Converter) Enable all Converte... Read more
[Visual Effect Graph] Properties under "Multiply Node" are distorted on ...
All properties under "Multiply Node" get distorted while selecting settings dropdown on adding or modifying Properties under Subgrap... Read more
Trail gets out of bounds with more than 0 corner vertices
Trail gets out of bounds when corner vertices are set to 1 or more while using a script, which moves that parent of the trail render... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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