Search Issue Tracker

0
votes
Fixed

Crash on DrawUtil::DrawProceduralIndirectRawFromNodeQueue/BatchRenderer:...

Scripting

-

Sep 01, 2020

-

Version/s: 2019.4, 2020.1, 2020.1.3f1, 2020.2

Reproduction steps:1. Open user's attached project2. Open scene "Prototype"3. In the project window, open Scripts > "CoroutineHan... Read more

2
votes
Fixed

CreateGUI gets executed before Awake and OnEnable when opening a project...

Scripting

-

Apr 01, 2021

-

Version/s: 2020.3, 2021.1, 2021.1.1f1, 2021.2

How to reproduce:1. Open the attached project "CreateGUI Execution Order.zip"2. Observe the Console window Expected result: CreateGU... Read more

0
votes
By Design

[Android] Crash at nativeRestartActivityIndicator when Debugging and run...

Mobile

-

Jul 26, 2019

-

Version/s: 2019.3, 2019.3.0a10

[This is internal feature, doesn't affect users] To reproduce:1.Create a new Unity project (Unity revision `ad84c73533d2`)2. Add a C... Read more

0
votes
Won't Fix

[Windows, Terrain] Error messages generated for every crunched terrain t...

Terrain

-

May 24, 2018

-

Version/s: 2017.4.1f1

To reproduce:1. Open the attached project2. Make sure the Terrain's texture is using Crunch Compression3. Play the scene Expected re... Read more

0
votes
Not Reproducible

Sprites are not present in Player when built

-

Dec 06, 2024

-

Version/s: 6000.0.29f1, 6000.1.0a6

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/S2.unity” Scene3. Switch to “New Android Profile“4. ... Read more

2
votes
Fixed

Overriding texture for Android and setting texture type to "Advanced" lo...

Editor - Other

-

Dec 10, 2015

-

Version/s: 5.3.0f3

"Compress using ETC1 (split alpha channel)" checkbox dissapears in "Override for Android" window when changing Texture Type to "Adva... Read more

0
votes
Fixed

[Shuriken] ParticleSystem Trigger Exit Callback is not clearing flags on...

Visual Effects - Legacy

-

Aug 13, 2020

-

Version/s: 2018.4, 2020.1.2f1, 2020.2

How to reproduce:1. Open tester-attached project (ParticleExitCallback.zip)2. Open the SampleScene3. Enter Play Mode and watch the w... Read more

2
votes
Fixed

TransformStreamHandle.GetPosition doesn't get the correct world space po...

Animation

-

Jan 10, 2019

-

Version/s: 2018.3.0a4, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the user attached project named "AnimationJobs"2. Select the "Chomper" GameObject in the Hierarchy, note th... Read more

0
votes
Fixed

[Shuriken] Saved by batching of multiple particle systems is not indicated

Shuriken

-

Mar 30, 2016

-

Version/s: 5.4.0b12

Steps to reproduce: 1. Download and import attached project. (ParticlesDynamicBatchingStrip.zip)2. Open scene: Scene10_Test3. Press ... Read more

0
votes
Fixed

The new NavMesh components are not under Navigation tab in AddComponent ...

AI

-

Dec 10, 2015

-

Version/s: 5.4.0a5

The new NavMesh components are not under Navigation tab in AddComponent menu To reproduce:1. Create new project2. Add a Cube to the ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.