Search Issue Tracker
Fixed in 1.0.0-preview.9
Votes
6
Found in [Package]
1.0.0-preview.8
Issue ID
1274802
Regression
No
Flickering hover state in ListView using new Input System
Description:
The ListView gives hover feedback by default. When using the new Input system, which changes the behaviour of the Event System, one can observe the issue described below.
Steps to reproduce:
1) Create a project and reference com.unity.ui@1.0.0-preview.7 and com.unity.inputsystem@1.0.0
2) Open the Sprites scene
3) Enter playmode
Observed:
As the mouse moves up and down, the hover state flickers between the actual element under the mouse and the first element
Expected:
As the mouse moves up and down, the hover state should only follow element under the mouse
Note: behaviour is correct with old input system.
Unity version: 2021.1.3f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
DrSeltsam
Sep 19, 2020 14:29
Just want to mention that this issue does not only happen for ListViews, instead it happens for all VisualElements, so unfortunately the whole UI is affected by this bug