Search Issue Tracker
Fixed in 1.0.0-preview.9
Votes
6
Found in [Package]
1.0.0-preview.8
Issue ID
1274802
Regression
No
Flickering hover state in ListView using new Input System
Description:
The ListView gives hover feedback by default. When using the new Input system, which changes the behaviour of the Event System, one can observe the issue described below.
Steps to reproduce:
1) Create a project and reference com.unity.ui@1.0.0-preview.7 and com.unity.inputsystem@1.0.0
2) Open the Sprites scene
3) Enter playmode
Observed:
As the mouse moves up and down, the hover state flickers between the actual element under the mouse and the first element
Expected:
As the mouse moves up and down, the hover state should only follow element under the mouse
Note: behaviour is correct with old input system.
Unity version: 2021.1.3f1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
DrSeltsam
Sep 19, 2020 14:29
Just want to mention that this issue does not only happen for ListViews, instead it happens for all VisualElements, so unfortunately the whole UI is affected by this bug