Search Issue Tracker
Fixed in 1.0.0-preview.9
Votes
6
Found in [Package]
1.0.0-preview.8
Issue ID
1274802
Regression
No
Flickering hover state in ListView using new Input System
Description:
The ListView gives hover feedback by default. When using the new Input system, which changes the behaviour of the Event System, one can observe the issue described below.
Steps to reproduce:
1) Create a project and reference com.unity.ui@1.0.0-preview.7 and com.unity.inputsystem@1.0.0
2) Open the Sprites scene
3) Enter playmode
Observed:
As the mouse moves up and down, the hover state flickers between the actual element under the mouse and the first element
Expected:
As the mouse moves up and down, the hover state should only follow element under the mouse
Note: behaviour is correct with old input system.
Unity version: 2021.1.3f1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
DrSeltsam
Sep 19, 2020 14:29
Just want to mention that this issue does not only happen for ListViews, instead it happens for all VisualElements, so unfortunately the whole UI is affected by this bug