Search Issue Tracker
[SRP] RenderPipelineManager.currentPipeline is null for the first few fr...
Steps to repro:1. open HDRP project2. download and put the attached script in project3. add the script as a mono behaviour to a game... Read more
PlayerSettings.SetScriptingDefineSymbolsForGroup behaves differently whe...
How to reproduce:Editor:1. Open the user's attached project2. In the menu bar go to Build and select Build Player Batch Mode:1. Laun... Read more
AnimationTransitionInfo.fullPathHash doesn't return unique hash
https://docs.unity3d.com/ScriptReference/AnimatorTransitionInfo-fullPathHash.html states that AnimationTransitionInfo.fullPathHash r... Read more
EditorSceneManager sceneOpened and sceneOpening events are not called wh...
Reproduction steps:1. Open the attached project2. Observe the Console Output Expected result: sceneOpening / sceneOpened logged in t... Read more
Changes made to instance of prefab aren't recorded if previously SetActi...
Steps to reproduce: 1. Open attached project2. Open "Editor/ShowBug.cs" script3. Script creates instance of prefab, then prefab has ... Read more
[DX12] Teleporter Demo player crashes in DX12
Teleporter demo player (from cloud build) crashes when forced into DX12 Repro Steps: 1) Unrar attached player and run with command l... Read more
[Terrain Tools] No Light theme styling for Noise Editor Window
Styling for the window is a mix of light and dark themes 1. Open new project2. Enable preview packages in project settings3. Install... Read more
A Unsupported Type error is printed when a Managed Reference replaces an...
How to reproduce:1. Open the attached project "SerializeReferenceError.zip"2. Select 'New SR Bug Reproducer' in the Project View3. C... Read more
[New scripting runtime] Linking problem Kinect v2 SDK .NET 4.6
TypeLoadException while trying to load Kinect libs with .Net 4.6 profile. 1. What happenedFrom this forum post:https://forum.unity3d... Read more
"Physics.IgnoreCollision" is not respected when used with "Rigidbody.Swe...
How to reproduce:1. Open the “IN-90841-SweepCollsion.zip“ project2. Open the “SampleScene”3. Enter Play Mode4. Observe the Console E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open