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You can name the table with the same name if you add a space at the end ...
Steps to repro: 1. Create a String Table Collection, name it "Name" 2. Try to create a new String Table Collection and name it "Na... Read more
[2D Renderer] Point Light 2D keeps the Cookie/Sprite property when upgra...
How to reproduce: 1. Open the attached "PointLight.zip" project in 2021.1 or 2021.2 2. Open the "SampleScene" Scene 3. Select the "P... Read more
[URP] 2D Light gets culled when one light is using 2 Target Sorting Laye...
How to reproduce: 1. Open the attached "1328012_Repro" project 2. Open the "Test" Scene 3. In the Scene view move the Camera so only... Read more
[HDRP] Global Settings ignore the path set via Fix All in HDRP wizard
When setting up a project with HDRP wizard we can choose where to store assets. The path is ignored by GlobalSettings asset. See the... Read more
Frame is flipped upside down when using AttachmentDescriptor.ConfigureRe...
Reproduction steps: 1. Open the attached project "MSAA_Flip_Bug" 2. Select the "Default-Renderer" in the project window 3. In the In... Read more
Profile Analyzer - Mac - Error sound played when using the keyboard fram...
On Mac, when using the keyboard commands to grow/shrink frame selection it causes a mac sound to play (I think it's the error sound)... Read more
Creating a new code file causes long stalls in SyncVS.PostprocessSyncPro...
Same as https://fogbugz.unity3d.com/f/cases/1315477/, for VS Code Read more
Creating a new code file causes long stalls in SyncVS.PostprocessSyncPro...
Same as https://fogbugz.unity3d.com/f/cases/1315477/, but for rider Read more
'Alpha from Grayscale' doesn't work when the source texture is a 16-bit ...
How to reproduce: 1. Open the user's attached project 2. In the Assets folder select 'SnowPuff_01_PNG_16bits' 3. In the Preview sect... Read more
[Visual Scripting] Large Unsigned Long values are not preserved when usi...
How to reproduce it: 1. Open the attached project "1324133.zip" 2. Load the "MainScene" Scene 3. Enter the Play Mode 4. Observe the ... Read more
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