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0
votes
Duplicate

Major memory leak occurs when instantiating or dragging a Particle Syste...

Shuriken

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Feb 08, 2020

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Version/s: 2019.3.0f6, 2020.1.0a20

How to reproduce: 1. Open user-submitted project (ShadowMapRepro_Stripped) 2. Enter Play Mode 3. Switch to Scene View 4. Make sure t... Read more

0
votes
Fix In Review

GPU Lightmapper produces invalid texels in a certain scene

Global Illumination

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Feb 08, 2020

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Version/s: 2019.3.0f6, 2020.1.0a22

Steps to reproduce: 1. Open the scene ArtPresent. 2. Bake GI using the GPU Progressive Lightmapper (options don't matter). 3. Notic... Read more

0
votes
Duplicate

Editor performance drop when holding down "F" key while in Play Mode

Scene/Game View

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Feb 07, 2020

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Version/s: 2018.4, 2019.3.0f6, 2020.1

How to reproduce: 1. Create a new project 2. Open Profiler (Window > Analysis > Profiler) 3. Start profiling Editor 4. Enter Play Mo... Read more

0
votes
Fixed

Package Manager keeps refreshing packages for a very long time when it i...

Packman

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Feb 07, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a22

How to reproduce: 1. Create and open a new project 2. Open Package Manager 3. Observe the loading time until you can access the top ... Read more

0
votes
Fix In Review

Surface shader Emission usage does not get detected when set with a spec...

Shaders

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Feb 07, 2020

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Version/s: 2018.4, 2019.3, 2019.3.0f6, 2020.1

Setting surface shader emission to a specific expression of "WorldNormalVector(Input, float3(0, 0, 1)).y" causes emission to not be ... Read more

1
votes
Active

Editor crashes when Particle System is emitting shadow casting lights

Shuriken

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Feb 07, 2020

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Version/s: 2019.3.0f6, 2020.1

How to reproduce: 1. Open the attached project named "Case_1217809" 2. Open the sample scene 3. Enter Play mode or select a Particle... Read more

2
votes
Active

[2019.3] Package Manager does not list packages from scoped registries

Packman

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Feb 07, 2020

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Version/s: 2019.2.20f1, 2019.3.0b9

How to reproduce: 1. Open the attached project 2. Open the Package Manager 3. Filter out "nuget" 4. Check the available packages Ac... Read more

0
votes
Fix In Review

Calling AssetDatabase.ImportAsset() on a prefab, while having a referenc...

Asset Import Pipeline

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Feb 07, 2020

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Version/s: 2019.3.0a1, 2019.3.0f6, 2020.1

How to reproduce: 1. Open the attached project 2. Go to top toolbar's BugTest->ScriptableObject Reference Test 3. Drag SOTest Asset ... Read more

1
votes
Duplicate

An exception is thrown when accessing the Prefab reference which is in t...

Scene Management

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Feb 07, 2020

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Version/s: 2019.3.0b1, 2019.3.0f6, 2020.1

How to reproduce: 1. Open the project "case_1217708-DomainReloading" 2. Open the scene "SampleScene" 3. Disable Domain Reloading in ... Read more

0
votes
Fixed

[SerializeReference] EditorUtility.CopySerializedManagedFieldsOnly does ...

Serialization

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Feb 06, 2020

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Version/s: 2018.1

When trying to transfer field values between 2 System.Objects using EditorUtility.CopySerializedManagedFieldsOnly, any object that e... Read more

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