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1
votes
Fix In Review

Crash on ShaderLab::IntShader::CreateLocalKeywordRemap when loading cust...

Shaders

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Jun 30, 2020

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Version/s: 2019.3.16f1, 2019.4.1f1, 2020.1.0b10, 2020.2.0a12

Reproduction steps: 1. Download and open the user-submitted project 2. Build and run for Windows -- Observe the crash Reproducible ... Read more

0
votes
Active

[Polybrush] On hovering above any Settings, tooltips always appear on ce...

Polybrush

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Jun 30, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.0b14, 2020.2

Tooltips of polybrush settings except for brush always appear at the center of the window. Tooltips should instead appear near the h... Read more

0
votes
Active

[Wild Crash] Editor crashes on mono_aot_get_cached_class_info when Gizmo...

Scene/Game View

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Jun 30, 2020

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Version/s: 2019.3.15f1, 2019.4.1f1

Reproduction steps: 1. Open attached "MyFirstGame.zip" project 2. Open Build Settings 3. Switch Platform to WebGL -- Observe the cra... Read more

0
votes
Active

[iOS] Background audio is cut off regardless if "Mute Other Audio Source...

iOS

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Jun 30, 2020

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Version/s: 2018.4, 2019.4.1f1, 2020.2

How to reproduce: 1. Open the user-supplied project ("iOSAudioRepro.zip") 2. Launch audio on the iOS device (for example, run a vide... Read more

0
votes
Active

Shader behavior discrepancy when OpenGL is used compared to other Graphi...

OpenGL

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Jun 30, 2020

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Version/s: 2019.4, 2020.1, 2020.2, 2020.2.0a15

How to reproduce: 1. Open the attached project named "Case_1259743" 2. Open the Sample Scene and enter Play mode 3. Open Scene view ... Read more

0
votes
Active

[IMGUI] None,ScriptOnly and Full properties of stack trace are misaligned

IMGUI

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Jun 30, 2020

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Version/s: 2019.4.1f1, 2020.2.0a4

None, ScriptOnly, and Full properties of stack trace are misaligned in other settings of player settings. Steps to repro: 1. Create... Read more

0
votes
Won't Fix

[Memory Profiler] Memory Profiler window fails to show memory blocks and...

Profiling

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Jun 30, 2020

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Version/s: 2019.3.0b10, 2019.4, 2019.4.1f1, 2020.1, 2020.2

Steps to reproduce: 1. Open the project in user's attached link "https://bitbucket.org/Unity-Technologies/memoryprofiler/downloads/"... Read more

1
votes
Duplicate

Shaders break when Directional mode is used on an Additive scene with ba...

Global Illumination

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Jun 30, 2020

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Version/s: 2018.4, 2020.2, 2020.2.0a11

How to reproduce: 1. Open user-submitted project (LightmodeWarning.zip) 2. Open the DirectionalBaked scene 3. Make sure that SceneLo... Read more

0
votes
By Design

Warning for nonmatching lightmaps mode is not taking into account the ch...

Global Illumination

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Jun 30, 2020

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Version/s: 2018.4, 2020.2, 2020.2.0a11

How to reproduce: 1. Open user-submitted project (LightmodeWarning.zip) 2. Open the DirectionalBaked scene 3. Enter Play Mode 4. Not... Read more

0
votes
Fix In Review

Crash when getting type of a generic with IL2CPP backend

IL2CPP

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Jun 29, 2020

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Version/s: 2018.4, 2019.3.2f1, 2020.2

Steps to reproduce: 1. Open User-supplied project 2. Build and run the project Expected: the build does not crash Actual: the build... Read more

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