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0
votes
Fixed

[iOS] The Build process fails within Xcode with a linker error because U...

iOS

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Feb 07, 2019

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Version: 2018.3.4f1

It looks like in the update to Unity 2018.3 the iOS Trampoline was updated to remove the MediaPlayer framework and to add the MediaT... Read more

0
votes
Active

Layout of undocked windows is not preserved when there are 2 or more win...

Editor - Other

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Feb 06, 2019

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Version: 2018.3

How to reproduce: 1. Download, extract and open attached project (1124786repro.zip) 2. Create two separate, undocked Inspector windo... Read more

0
votes
Fixed

Dragging a prefab with a combination of multiple public nested [System.S...

Assets Management

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Feb 06, 2019

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Version: 2018.3.4f1

Steps to reproduce: 1. Download and open the attached project 2. Drag the "broken" prefab into the scene Result: crash Reproduced ... Read more

0
votes
Active

[Support] Altering TimeScale on runtime will make devices unresponsive a...

Deployment Management

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Feb 06, 2019

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Version: 2018.3.3f1

How to reproduce: 1. Build and run the project on an iOS device or standalone -- Notice that the game gets frozen in the splash scre... Read more

0
votes
By Design

Windows Standalone build takes a long time to close when GC.ReRegisterFo...

Windows

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Feb 06, 2019

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Version: 2018.3.4f1

Steps to reproduce: 1. Download and open the attached project 2. Build and run for standalone 3. Wait until the first logo finishes ... Read more

0
votes
Active

"1 Bone" "Blend Weights" Mesh normals have unexpected shadows when "GPU ...

Graphics - General

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Feb 06, 2019

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Version: 2018.3.4f1

Reproduction steps: 1. Open "lighting-repro.zip" project and open "SampleScene" scene 2. Switch to one of the Repro Graphics APIs i... Read more

1
votes
By Design

Shader doesn't work with HDR

Graphics - General

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Feb 06, 2019

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Version: 2018.3.3f1

Reproduction steps: 1. Open "BlitTest.zip" project 2. Look at the Game View 3. "Main Camera" -> "HDR" -> uncheck/"off" 4. Look at t... Read more

0
votes
Won't Fix

[GPU PLM] Editor crashes when switching to Progressive GPU Lightmapper w...

Global Illumination

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Feb 06, 2019

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Version: 2018.3.0b3

Reproduction steps: 1. Create a New Project 2. Switch the "Lightmapper" to "Progressive GPU (preview)" Expected Result: "Lightmapp... Read more

0
votes
Active

[Realtime GI] Toggling between additively loaded scenes quickly leads to...

Global Illumination

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Feb 06, 2019

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Version:

Steps to reproduce: 1. Download RinStreamingSandbox project and pull Realtime-GI-Falloff branch 2. Build standalone player and run ... Read more

0
votes
Active

[Windows] OSX Standalone Player built from Windows Editor fails to launch.

Windows

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Feb 06, 2019

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Version:

This issue happens to Mac Standalone Player built from Windows Editor. They cannot run on OSX. Repro: 1. In Windows, build OSX Stan... Read more

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