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0
votes
Active

Setting a vector value in the array returned by GetBatchVectorArray does...

Graphics - LowLevel

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Sep 17, 2020

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Version/s: 2019.3.15f1, 2019.4, 2020.2

How to reproduce: 1. Open the user's attached project 2. From the 'Scenes' folder open 'SampleScene' 3. Enter the Play mode Expecte... Read more

1
votes
Active

Only one of multiple copies of the same StateMachineBehaviour script is ...

Animation

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Sep 17, 2020

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Version/s: 2020.1.0a3, 2020.1.6f1, 2020.2

How to reproduce: 1. Open the attached '1278575.zip' project 2. In the Project window double-click on the 'AnimatorController' asset... Read more

0
votes
Fixed

[XR][Vulkan][Oculus] Crash in hybrid renderer BeginRenderPass

XR

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Sep 17, 2020

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Version/s: 2019.4.11f1, 2020.1.6f1, 2020.2.0b2

When using the hybrid renderer with Oculus, the following crash occurs: Callstack: at vulkan.0xec338(Native Method) ... Read more

0
votes
Fix In Review

Performance decreases with a large number of components when AddComponen...

Scripting

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Sep 17, 2020

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Version/s: 2018.4, 2019.4.2f1, 2020.2

How to reproduce it: 1. Open attached project '1278548.zip' 2. Load 'AddComponentScene' from 'Assets' > 'FunctionalTests' > 'AddComp... Read more

0
votes
Active

Creating built-in Component Class does not give a warning when using the...

Scripting

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Sep 17, 2020

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Version/s: 2018.4, 2020.1.0f1, 2020.2

How to reproduce: 1. Open the attached "New CharacterController No Warning.zip" project and Scenes/SampleScene scene 2. Enter the Pl... Read more

0
votes
Active

[Mobile]Dynamic batching is not working when working with sub mesh on a ...

Mobile Rendering

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Sep 17, 2020

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Version/s: 2018.4, 2018.4.27f1, 2020.2

Steps to reproduce: 1. Open user's attached project "Grass2018.zip" 2. Build it to an Android device 3. Navigate to Window->Analysis... Read more

0
votes
Not Reproducible

[Hub] Warning pop-up contains <strong></strong> when attempting to add a...

Hub

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Sep 17, 2020

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Version/s:

How to reproduce: 1. Create a new Unity project 2. While the project is open, select 'Add' in Unity Hub 3. Select the same project t... Read more

0
votes
Active

[Hub] Installing Unity Editor fails when the path to "Unity Hub.exe" con...

Hub

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Sep 17, 2020

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Version/s:

How to reproduce: 1. Create a folder containing characters from a different language than the one currently selected for non-Unicode... Read more

0
votes
Active

[Hub] Project is created in a wrong directory and a wrong drive when usi...

Hub

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Sep 16, 2020

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Version/s:

How to reproduce: 1. Open File Explorer 2. Create a new folder anywhere on your computer and name it "LocalServer" 3. Right-click on... Read more

0
votes
Active

Crash on GetComponentsImplementation when opening a broken Prefab

Scene Management

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Sep 16, 2020

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Version/s: 2018.4, 2019.3.0a2, 2020.1, 2020.1.5f1, 2020.2

Reproduction steps: 1. Open user's attached project 2. In the Project window, open Prefabs > Ant -- observe crash Reproducible with... Read more

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