Search Issue Tracker
Fixed
Fixed in 6000.0.52f1, 6000.1.8f1, 6000.2.0b6, 6000.3.0a1
Votes
0
Found in
2022.3.62f1
6000.0.50f1
6000.1.5f1
6000.2.0b4
Issue ID
UUM-107878
Regression
No
Warnings thrown when computing Positions in a 2D BlendTree are not helpful to the user
*Steps to reproduce:*
# Create a Project and import the attached Asset package
# Open the Animator "v2Animator"
# Double click the BlendTree "Running BlendTree"
# Select child BlendTree "Run" or "Walk"
# In the Inspector, select the option "Speed and Angular Speed" under dropdown menu for "Compute Positions"
*Actual results:* Warnings like "Can't distribute the motions of 'Walk', they all have the same threshold value.
UnityEditor.GenericMenu:CatchMenu (object,string[],int)" are logged in the Console for each Motion in the BlendTree
*Expected results:* Users are indicated why the operation cannot be completed, currently they are only informed that the motions "Have the same threshold value", but Thresholds are calculated and set in a 1D Blend Type BlendTree, this does not bring any clarity to our users
*Reproducible with versions:* 2022.3.62f1, 6000.0.50f1, 6000.1.5f1, 6000.2.0b4
*Tested on (OS):* Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- “UnityException: GetInvalidFilenameChars” errors are thrown, and the Overlay Save Preset button becomes unusable when entering Play Mode with a shortcut while Overlay Save Preset window is opened
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
Add comment