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Exceptions are thrown while attempting to Apply property modification vi...
Steps:1. Add UI Button to the Hierarchy2. Make a prefab out of it3. Select instance in the Hierarchy4. click "+" to add listener for... Read more
[Android] Landscape-Only Unity app doesn't update orientation after retu...
After returning from a portrait app (during ACTION_SEND, for example) into a Unity app that is locked to landscape orientation, the ... Read more
Material preview becomes lighter in the Project Browser when it is re-im...
To reproduce:1. Open a new project2. Create a material and set its colour (red makes things easier to see)3. Right-click Assets >... Read more
[macOS][VSCode] Unity crashed when ending debugging with VSCode: [Perfor...
Steps:1. Open attached project ("crash-small.zip")2. Open scene "MainView"3. Open script "Bluetooth.cs" with VSCode4. Add a breakpoi... Read more
Point Lights and Spot Lights do not function in Safari 12
How to reproduce:1. Open the project attached by the user (Safari Light Bug.zip)2. Open the "SampleScene" Scene3. Run the Scene, not... Read more
A Fatal Error is thrown when opening a project after deleting and copyin...
Repro steps:1. Copy the prefab CrasherPrefab.prefab somewhere outside of the project folder2. Open the project in Unity3. Delete the... Read more
[Wild Crash] Editor crashes with TpSetWait or mono_image_set_alloc when ...
How to reproduce:1. Enter Play Mode2. Attach Visual Studio to Unity3. Exit Play Mode4. Enter Play Mode again -OR- 1. Attach Visual S... Read more
[Android] [Vulkan] Meshes with Standard shader and GPU instancing enable...
Steps to reproduce: 1) Download attached project and open in Unity2) Build and run project on a device3) Once the project is launche... Read more
[Wild Crash] Editor freezes or crashes on RenderBufferManager::Textures:...
How to reproduce:1. Create new C# script2. Delete the same script Expected result: Script is deleted and Editor does not crashActual... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used