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Test Runner result console tab is transparent
To reproduce:1. Open attached project "1094277.zip"2. Open Test Runner window3. Select "NewTestScriptWithEnumeratorPasses" so it sho... Read more
Configurable Joints created at runtime cause connected Rigidbodies to sn...
Steps to reproduce:1. Download and open the attached project2. Open scene "Ancors_Warping_Scaled"3. Enter Play Mode Expected result:... Read more
Occlusion&Frustum Culling does not work with LWRP
Fixed 2018.3.0b8 Read more
"GUILayout.BeginScrollView" incorrectly clamps the scroll position value
Reproduction steps: 1. Open "Project Search Pro.zip" project2. Press "Ctrl" + "K"3. Write "Om"4. Press the "Up" or "Down" Arrow once... Read more
Removing Packages causes custom Windows which depend on the Package to b...
How to reproduce:1. Create a new Unity project2. Make sure TextMeshPro is imported3. Open up TextMeshPro's "Sprite Importer" Window4... Read more
Unity freezes on LightmapEditorSettings:HasZeroAreaMesh(Renderer) when s...
How to reproduce:1. Open the user submitted-project ("crossy trenches.zip")2. Open the Scene View and Enter Play mode3. In the Scene... Read more
[Android][iOS] Texture2D.PackTextures caps maximumAtlasSize to 4096
Steps to reproduce:1. Switch to Android platform2. Open scene "ItemPackTextures" and press play (!)3. Open custom editor window "Too... Read more
[Documentation] Configurable Joint does not break when "Break Torque" is...
How to reproduce:1. Open attached project "BreakTorqueIssue.zip" and scene "BreakTorque"2. In Hierarchy window, select "Cube"3. In I... Read more
Receiver can not keep up with the amount of data sent error when writing...
When trying to get reference images for more than about 10 screenshots when using the grahics playmode test framework (included in t... Read more
Exceptions are thrown while attempting to Apply property modification vi...
Steps:1. Add UI Button to the Hierarchy2. Make a prefab out of it3. Select instance in the Hierarchy4. click "+" to add listener for... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used