Search Issue Tracker
Won't Fix
Votes
3
Found in
2018.3.6f1
2019.1.0b4
2019.2.0a6
Issue ID
1130496
Regression
Yes
[SpeedTree] Reference changes when upgrading to 2019.1.0b4 and later
Steps to reproduce:
1. Open original project "SpeedTreeRepro.zip" in 2018.3
2 Select the GameObject called "Model" from the Hierarchy view
3. Look at the Inspector and take note the "Model" property points to "TallAdler_01"
4. Open the project in 2019.1.0b4 and select the GameObject "Model" again
Expectes result: "Model" reference is "TallAdler_01"
Actual result: "Model" property points to "CollisionObject0"
Reproduced in: 2019.1.0b4, 2019.2.0b5, 2019.2.0a6
Not reproduced in: 2019.1.0b3, 2019.2.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The build size is larger when Models have Animation Type set to Generic
- Error "ArgumentException: Both 'ok' and 'cancel' strings are null or empty" logged when User is trying to create circular dependencies in UI Builder Hierarchy
- "SupportsRandomWriteOnRenderTextureFormat()" shows "False" when executed on 2023.2 and 6000.0 streams
- Size of ShadowCaster2D with Casting Source set to a Collider increases when RigidBody2D is attached to the GameObject
- GameObjects with a material derived from a Custom Lighting Surface Shader are displayed as skewed on quads when the Camera's Width and Height properties of the Viewport Rect are lower than 1
Resolution Note (2020.2.X):
Unfortunately this is not fixable, without introducing other bugs in more recent versions. We think it would be better to just leave it as is.