Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
2019.2.0a4
Issue ID
1129130
Regression
No
Non-Convex Mesh Collider's Wireframe is invisible when Mesh Renderer Component is active
How to reproduce:
1. Open the "SampleScene" Scene in the attached "bugmeshcollider.zip" Project
2. Click on the Track > "submesh_0" GameObject in the Hierarchy
3. Observe the GameObject in the Scene View
Expected behavior: The Mesh Collider's Wireframe is outlining the GameObject
Actual behavior: The Wireframe is invisible
Reproducible with: 2017.4.21f1, 2018.3.7f1, 2019.1.0b4, 2019.2.0a6
Note: The Wireframe is visible after disabling Mesh Renderer in the Inspector. However, this is not a viable Workaround as the Object become invisible. If you check "Convex" Checkbox under the Mesh Collider's Component - the Wireframe becomes visible.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent "Mock HMD Loader" naming in the "Project Settings"
- Search Field breaks when deleting a Search Expression that has been converted to a Visual Query Block
- Outdated documentation page is linked when clicking on the Help icon for "Virtual Texturing" Module in Profiler Window
- [Linux] No “File already exists” pop-up thrown when saving Shader Variants with an already existing name from Build Profiles or Project Settings window
- Bounding Box Size of Light Probe Proxy Volume and Settings.Max Interaction Distance of Panel Input Configuration Components cannot be added as Properties in Animation window
Resolution Note:
I suggest to use the physics debug view instead. It's a faster, and a more convenient way to debug physics with meshes.