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[Shuriken] Shape transform scale property breaks down upon changing it t...
Shape transform scale property breaks down upon changing it to zero or negative value. Steps to reproduce: 1. Create a new project.... Read more
[GPU PLM] Editor crashes without stacktrace when baking 4k terrain on Ge...
Prerequisites: The issue reproduces on laptop with GPU having 2GB of VRAM. Steps to repro: 1. Open attached project and 't1BugTerra... Read more
ReflectionTypeLoadException is thrown when retrieving assembly types in ...
How to reproduce: 1. Open the attached "TestReflection.zip" project 2. Open the "TestReflection" scene 3. Enter the Play mode 4. Obs... Read more
Realtime GI issue on iPhone 6s when using MicroSplat terrain shader
When baking a scene with 1 directional light, using real-time GI only, scenes look blown out when viewed on iPhone 6s. They look fin... Read more
Monodevelop will not open to the file it was launched for
To reproduce: 0) Have MonoDevelop installed and set in Preferences as the default editor 1) Create a new project 2) Create a script... Read more
[HDRP] Unpopulated RenderPipelineResources result in a memory leak
Sometimes when updating a project to a significantly different version of HDRP, RenderPipelineResources do not get populated properl... Read more
Crash on ObjectUndo::Restore when undoing after calling Undo.RegisterCom...
How to reproduce: 1. Open the "Undo_Crash.zip" project 2. Window > Tools > Reformer 3. Select "Cube" prefab in the object field 4. S... Read more
Touch.Radius is always 0 when using Windows touch screen
How To Reproduce: 1. Open the "SampleScene" in the attached "TouchSizeTest.zip" Project on a Windows device with a touch screen 2. E... Read more
[ProBuilder] IndexOutOfRangeException thrown when clicked on Subdivide O...
Creating a shape and clicking on "Subdivide Object" from ProBuilder Window more than 5 times, throws IndexOutOfRangeException Note:... Read more
[Incremental GC] Crash after enabling Incremental GC in Editor and tryin...
How to reproduce: 1. Open "CrashGC" project 2. Go to Player Settings --> Enable "Incremental GC" 3. Expand "Scripting Backend" set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box