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Collider2D.Cast() and Rigidbody2D.Cast() return incorrect distance results
Repro steps:1. Open user attached project2. Enter Play Mode3. Press "D" on your keyboard to move the Cube to the wall4. Zoom in the ... Read more
UIElements Box draws with a faded outline when Windows Scaling is turned on
How to reproduce:1. Set Windows scaling to at least 125% on one screen and no scaling on other screen2. Open user-submitted project ... Read more
Blend Tree are setting wrong float values when using rotation animation
How to reproduce:1. Open user's project2. Press Play3. Move the cursor in the Game View Expected result: Player's arm rotation match... Read more
"FilePathAttribute" class calls an API method "get_unityPreferencesFolde...
Reproduction steps: 1. Open "New Unity Project.zip" project2. "Bug Report" -> "Reproduce" Expected Result: No exception errors sh... Read more
[Android] [IL2CPP] Project with no camera crashes Meizu PRO 7 Plus on la...
Reproduction steps:1) Download and open "no_camera_crash.zip" project2) Build and run mentioned project on Meizu Pro 7 Plus-- Notice... Read more
[Editor] Unity crashes when the FBX model scale factor set to value hav...
Unity crashes when the FBX model scale factor set to value having 20 digits or above. Steps to Repro:1. Create a new project.2. Down... Read more
Vulkan crashes in Player on "vk_icdNegotiateLoaderICDInterfaceVersion" w...
Steps to reproduce:1. Open attached project2. Build and run Windows Standalone3. Observe the crash Reproduced with: 2018.2.0a1, 2018... Read more
Creating or Destroying a PlayableGraph without using it gives a Warning ...
To reproduce: 1. Download attached project "New Unity Project.zip" and open in Unity2. Open "SampleScene" scene3. Put "NewBehaviourS... Read more
[BuildFolder] Building app using duplicate project picks original projec...
How to reproduce:1. Create a new project2. Build SampleScene3. Close project4. Right click on project folder and Compress it5. Unzip... Read more
Dashboard link in Performance Reporting directs to old /gameperf/ dashboard
WHAT HAPPENEDTried to go to the Performance Reporting dashboard using the link in the Performance Reporting tab of the Services Wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used