Search Issue Tracker
Fixed in 1.1.0-pre.5
Votes
1
Found in [Package]
1.0.0-preview.4
Issue ID
1222305
Regression
Yes
[Input System] Gamepad stick values are cached when changing Editor window focus
Reproduction steps:
1. Open the attached project ("case_1222305-Gamepad_Initial_Stick_Values.zip")
2. Open the repro scene ("SampleScene")
3. Enter Play Mode
4. Select the "Gamepad Info" object in the Hierarchy
5. Move controller's joystick and hold it in a stable position
6. Change Editor's focus by clicking on Console or Inspector windows
7. Inspect the joystick position output
Expected result: Joystick position remains the same
Actual result: Joystick position changes when changing window focus
Reproducible with: 2019.3.5f1, 2020.1.0b1, 2020.2.0a2
Couldn't test with 2017.4, 2018.4 (minimal required package version is not supported)
Reproducible with package versions: 1.0.0-preview.4, 1.0.0-preview.6
Not reproducible with package versions: 1.0.0-preview.3
Notes:
1. Changing the joystick value and returning to the same window resets the value to the old ("cached") value
2. Tested with Xbox controller
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Assertion failed on expression" exceptions are thrown when using IJobParallelForTransformExtensions.RunReadOnly
- [WebGL] Blit with Custom Shader is not rendered in Player
- Error “TypeError: Cannot read properties of undefined (reading ’getSupportedExtensions')" is thrown and WebGL builds do not run on ChromeOS devices when using WebGL 1.0 Graphics API
- [HDRP] SUCCEEDED(hr) error is thrown when the project's Shadows Filtering Quality is set to High or Very High
- With specific Windows 10 settings, the player window resolution does not match the values passed into Screen.SetResolution()
Resolution Note (fix version 1.1.0-pre.5):
Fixed in Input System 1.1.0-pre.5 which is available in Unity 2019.4.27f1 and above
PR - https://github.com/Unity-Technologies/InputSystem/pull/1324